So some of the idea’s and game mechanic’s I really liked back in gw1 could in some form make the game play experience better in gw2.
1.build saving/templates. this option was there in gw1 I don’t know in what form this could be brought back into gw2 however it would already make me really happy if I was able to switch my traits on the fly (when inside a dungeon for example) without having to travel back to any of the major city’s.
(a few extra tabs you can swap between could be an easy solution)
2. Replay-able story, currently only the dungeon’s have a repayable story however with the current down scaling system as it is it shouldn’t be to hard to give players to option to re-experience there old personal story.
3.Guild members – last login time. Somewhat more of a smaller issue I and my fellow guild members ran into. Since you can’t really see who’s been offline for a long time, making it hard to keep track of your active members and in-active members.
4. And last on the list, some form of elite mission(s) or dungeon(s) for larger groups then 5, currently the closest thing I could think of right know is Arah explorer mode.
However it would be nice to see a similar type of dungeon like Urgoz or the Deep from back in gw1 (something that feels just as rewarding and massive as thous elite missions).
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