(edited by neko.9028)
Some things should be account wide.
I agree on the runes, but neither of the other two. Karma is gained at a pretty high rate. To make it account wide would mean dropping the rate. A lot.
Just take those 4500 Karma goodies you get for your dailies and put them in the bank, for use by whoever needs some.
On dyes, I already have far more unidentified dyes than there are colors availble. So, the drop rate supports having them be identified only for one character.
For me, nothing in this game should be character bound…it doesn’t make sense.
To be honest if it drops in loot it shouldn’t be bound at all. At worst bind on equip. Seeing as karma is a currency only you can use (can’t be given to others) I see no reason not to have it be transferable between your characters like coins can through the vault. What does it matter what character you did something to earn the karma with. You still gain it at the same rate. Dyes account based and dyes character based, I understand the positions of both sides. Problem is the one side lost out to the other side. This was done the way it is based on what players wanted. I’m almost certain this came up some time ago and this is what we were told as to why it is that way. Is it possible they could change it? Sure but probably not unless a vast majority of the player base wants it changed. After all that is why it was made that way in the first place.