I do appreciate that Anet is working to give its customer/user base a lot more dynamic content fluidly. But at the same time I keep on looking for several of the broken things that have yet to be properly fixed.
1. Blocked Player list – Effectively broken as blocked players can still see you as online. With it like this, what is the point of it. Blocked = invisible to those you block, period
2. Right click disable…really, disable the ENTIRE right Click Interaction?! rather then just strip targeting off of its control set? Now I am forced to go around and hit F instead of right clicking to…repair, or interact with a portal, or vendor trash off…This needs to be looked at again as it wasn’t implemented correctly.
3. there are still severe targeting issues. Ill dodge roll, lose my current target and then auto target on attack the mob that is 900-1200 yards away. Auto Targeting should be proximity based, THEN Directional. Not just random whatever the AI feels like having you attack.
4. I do not like how your achievement points are open to the general public. I have over 3k Achievement points, but some of the players i group with have 1500-2500. Ill start a CoF or Arah group with one or 2 of these players, using the lfg.com website. Ill get 2-3 random players, they will see these achievement scores being lower then 3k and vote to kick. Its causing a rift between the elitists and the player who don’t play by a ‘point’ system. This needs to be hidden from other players. Its just as bad as the moron players who demand you link your entire gear line to do a 6 minute CoF run. This was NOT how Guildwars2 was supposed to be. That is how WoW was.
There are a few more, but these are the ones that irritate me while playing this game, day to day.
Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD