After 500+ hours of playing the game (almost all of it PVE), I entered Arah explorable for the first time yesterday, and Gigantus Lupicus instantly became one of my favourite boss fights.
He has multiple phases with skills that have really good tells (maybe projectile shot is a little too fast, maybe im just inexperienced), his arena is quite big which is good for mobility, he is huge so he really feels like a boss. I loved that fight in both paths I played.
Boss fights I like:
Liadri – awesome boss with great mechanics, may be overwhelming for some, too bad about the performance issues and some technical bugs.
Tribune Burntclaw – I find this boss pretty fun with clear mechanics, great to learn kiting
The Iron Forgeman – I like big bosses with some enviromnent type mechanics, he’s one of them.
Searing Effigy – I’d say this is one of the best fights to learn for a new player, it has conditions, knockback, direct damage, dont stand in circle zones, specific tell for the pink flames, it’s great.
Bosses I don’t like:
Pretty much every nightmare tree in TA, they just feel like a chore.
Sylvari (TA) or other small bosses – they get covered up with effects, I can’t see where they’re facing or what attack is going to happen soon, makes me play very passive or staying at range. An option to tone down effects would be welcome.
I really hope the game gets more bosses with great mechanics, be it solo, group or world content.
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