Some thoughts for dungeons.

Some thoughts for dungeons.

in Suggestions

Posted by: Tulinor.6745

Tulinor.6745

I must say that I am enjoying the game. Initially I thought that I would be doing WvW the most but it turns out that I like the dungeons as well.

While the current state of the dungeons are good for farming (and should stay that way) it would also be nice to have a hard mode on the dungeon. I know people will say just do fractals, but I don’t have that much time every day and I won’t start a fractal if I can’t commit to finishing it for the other players.

The hard mode can have some new mechanics in it and also require that you need to complete the whole dungeon to get the final chest. Maybe have a set of 3 keys that come from the chests to open up a special chest. Make the reward a guaranteed core for that dungeon and a chance at a lodestone plus more tokens. AC can have a random core from any dungeon.

Mechanics:
Have the main bosses vary their timing and AOE circle sizes.
More chill effects as that cuts movement speed and requires more skill.
Increase the movement of some bosses so that they don’t just stand still.
Let the bosses dodge more.
Increase the number of attack abilities of the bosses.
Summon some adds that you actually need to kill instead of kite. Maybe they put a shield around the bosses.

And get a group finder for fractals and dungeons already. I hate wasting time finding groups when all I want to do is play.

The hard mode should be for lvl 80 only.

Thanks,