Something between 5 man groups and the Zerg.
If implementing something like instanced Raids, I would hope for a small minimum size, but a very high maximum size.
Then again I remember 72 person Raids back in Planes of Power era of Everquest, or even taking 100 plus characters in for some PuG Raids then. So that is the MMO and size of Raid that I see through rose colored glasses.
Anything over 12 people is too much to be honest. Imo they should make elite dungeons like in GW1, but increase the party size to 8.
I hate Zergs, and Zerg raids aren’t going to be any more fun than Zergs are now. It’s mindlessly boring and takes very little skill.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Anything over 12 people is too much to be honest. Imo they should make elite dungeons like in GW1, but increase the party size to 8.
I hate Zergs, and Zerg raids aren’t going to be any more fun than Zergs are now. It’s mindlessly boring and takes very little skill.
The weakness of roles in GW2 does make designing interesting Raids more difficult, but I think still possible.
It would be quite possible to for example design something such that the “zerg” had to split up into parts to complete sections and unlock advancement for the other sides to get everyone to the end. Perhaps a section with jumping puzzles, while another way was rush though, another that rewards staying alive while a last rewards DPS.
“It would be quite possible to for example design something such that the “zerg” had to split up into parts to complete sections and unlock advancement for the other sides to get everyone to the end. Perhaps a section with jumping puzzles, while another way was rush though, another that rewards staying alive while a last rewards DPS."
^This. Multiple objective in different parts of the area that have to be completed at the same time. Would make things very interesting.