Syndictive [Syn]
Soulbound/Account Bound
Gating and money sinks, anything that makes you invest more time in the game. That’s the only reason to have things soul bound.
At least in gw1 a “soulbound” item had a 10% increase in damage and you had the choice if you wanted it soulbound or not.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
@SoPP
Actually, do you realise how devastating it would be to the economy in game if nothing was soulbound? Supply would continually increase, prices would drop, nothing would have any value.
Also other things that are soul/account bound like karma or dungeon armor are so that they have to be earned by playing certain content as opposed to just buying them off the tp.
I think that mechanic is in place primarily to prevent certain items from being swapped, like racial armor or gear from a character’s chosen order (Priory, Vigil, Whispers) and it just ended up being over-used as a lazy solution. I definitely think they need to tone down the truly soulbound stuff (you still couldn’t equip Asura armor on a Charr), or at least offer a distinct advantage to soulbound items like in GW1 as mentioned.
I know that personally I find myself unwilling to use a lot of one-time drops (like the Shatterer Wings in the most recent event) due to this restriction. The one-time use limit is garbage enough, but wouldn’t be nearly as bad if the item I ended up with was at least account bound. Honestly though, GW2 just needs a good ol’ Festival Hat Keeper if they’re going to roll that way.
I still think it would be a good idea though :c
Syndictive [Syn]