Spawns ruin the experience
mobs respawning to the side, happening to be where a event mob spawns falls more under the category of really bad luck, not a problem with the game :x
Actually it would be nice if you got a prenotification of the event about to happen. I know excatly about what the OP is stating and yes it may be bad luck but its also very easy to put im some kind of notification system telling you an even t is about to happen E.G. they have an event radius. Within the radius of the event it says something like “There is unrest within this section of Tyria” like 5 seconds before they all spawn on top of you and mash you dead.
Just a way to help notify players before they get pounded into the ground.
it happens a lot, its not bad luck.
And no, im not just ‘unlucky’. Its not bad luck if i can predict the spawns timing within a few seconds each and every time. Its just poor design. Im only 38 but its my first and so far only part of the game I dislike.
There have been several topic about that already and I always had to agree…
The spawn system isn’t innovative and the spawn rate can really get in your way easily if you explore by your own or with just a few friends…
Some spawns are way to fast, others seems rather slow.
I hope Anet has some metrics they can use to adjust this.