The GW1 players of you will remember: Almost every weekend there has been a special buff or increased loot at a certain region. I dont understand why they didnt nerf cof p1, since its way to much grind and after doing it like 100 times it gets very boring. So why dont make other Dungeons viable aswell? “Because increasing loot in dungeons would reduce the value of every non dungeon drop”. But here is the idea: You make dungeon weeks like ac p2 week or arah p4 week where this path is as rewarding as cof p1.
If you dont want to nerf cof because of (insert reason) please make it atleast possible to be succesfull by doing other dungeons instead of cof. It gets realy boring. Here are some of the advantages:
-GW2 farming is less grinding
-GW2 farming doesnt only require muscle memory but real skill, you are succesfull if you are a good flexible player
-Players would complain less about the lack of an endgame, since there is something to do (thats not completly boring)
-Maybe gold would regain its orignal value, because of overall less players doing the “farm”
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