Speed boons in WvWvW

Speed boons in WvWvW

in Suggestions

Posted by: joe.3576

joe.3576

Please add a NPC who gives speed boons to players (2~3mins) in the home city, this will make running back to the battle after a death less tedious.

Speed boons in WvWvW

in Suggestions

Posted by: Shard.4791

Shard.4791

If implemented the speed boon should only last the amount it takes to get to the first objective since it would be too beneficial to have swiftness in combat.

I now have a build that can get me perma swiftness and I think thats the way to go. Through your own build.

Mm. I like turtles.

Speed boons in WvWvW

in Suggestions

Posted by: nachtnebel.9168

nachtnebel.9168

Travel times are already too short, I wouldn’t make it any worse.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)

Speed boons in WvWvW

in Suggestions

Posted by: Sinsko.9342

Sinsko.9342

Please add a NPC who gives speed boons to players (2~3mins) in the home city, this will make running back to the battle after a death less tedious.

I understand wanting to get back to battle asap – but if you’re trying to defend a keep, having someone you just killed be there almost instantly really would make defending difficult.

Saints – Ranger / Vincent Nightmare – Thief

Speed boons in WvWvW

in Suggestions

Posted by: Kal.2376

Kal.2376

Nope, this would imbalance the map. It is actually designed this way, so it is easier to cap/hold stuff that is closer to your base. So the borderland of each server gives advantage to the home server due to the central location. This is by design.

Allowing players to get back to the combat so quick even if far away would remove this planned advantage. So no thanks. This will teach people to be more careful the further they are from the base.