Speed up underwater combat

Speed up underwater combat

in Suggestions

Posted by: Downstairs Eddie.8125

Downstairs Eddie.8125

Generally, underwater combat is frustrating because enemies take so long to die, so combat amounts to swimming in circles weakly hitting enemies over and over and over and over again — probably while aggroing more and more stuff because it’s difficult to judge distance.

1. We need to do more damage.

2. Things need to die faster.

3. Many dynamic events underwater need to progress faster (or scale down better). For example, the event “Free the Pact krewe members trapped inside Risen clams” in Straits of Devastation requires you do destroy clams to free Pact members. When you attack a clam, about 4 or 5 Risen spawn and start attacking you. You need to kill them or swim away, then come back and continue killing the clam. More Risen spawn, you need to kill or swim away. Then come back, attack clam again. More Risen spawn. And so on. This event is simply not worth doing unless you have about 5 people.

In short: to make underwater combat less frustrating, speed it up.

Speed up underwater combat

in Suggestions

Posted by: Zero Angel.9715

Zero Angel.9715

While I sort of agree, I do think that there are certain abilities that you can set on your 7, 8, 9 and 0 slots that will allow you to kill things underwater faster. Speeding up combat, by say, increasing the amount of damage everything takes can be quite unpleasant for the player in situations where there are too many enemies, he may die before he has a chance to properly react. If your suggestion is to make underwater combat ‘easier’ instead, then I disagree, underwater combat is decently easy if you set your other underwater skills and use them properly.

Speed up underwater combat

in Suggestions

Posted by: Weebitt.3157

Weebitt.3157

I find the amount of “immunity” in water mobs to be frustrating.