Our guild is a reasonably large guild with an active membership, but after unlocking all of the guild missions we now have a new unexpected problem: we can’t spend our guild merits fast enough. We enjoy completing the missions, but we are at the point of wasting our merits because of the 250 cap and the options to spend them.
To get to where we are, we have in the past calculated our intake, so I am going to use for this example the guild earning 4000 influence a day which is a realistic figure for a non-maxed membership guild capable of completing T3 missions.
A guild can earn 110 merits per week, the influence example is 28000 per week.
There are only 2 options with a higher cost of merits to build. Being the reduced WP cost and the repair cost, both at 20 merits, 2000 influence and 3 days. If asuran outsourcing is not used and nothing is rushed, this means the max merits that can be spent a week is 90 if those two options are built twice (if the interface allows you to repeat build something when it is activated) with a Guild Hero Banner and spawning one of the stations.
So an entire week gone, roughly 10000 influence spent and not a lot to show for it. This does leave about 18000 influence gain for the week, which seems a lot, but if that was my build queue I would be rushing things so I could build some missions during the week.
So if we wanted to rush the reduced WP cost to get it instantly out of the way, it would cost another 20000 influence, which then puts the guild at -2000 influence for the week before adding in building some missions, and the guild will still be potentially losing 20 merits per week to the cap.
So I believe we either need something to spend merits on in bulk:
and/ or
There are probably other great ideas for what could be done, but it is a painful proposition to lose the rewards for our people simply because we cannot spend them fast enough.
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