I know right now we have instanced dungeons with bosses, but with the new Fractals I came up with this.
I decided that “Spires of the Mists” would be an appropriate name as in my idea, the arenas (Spires) could be placed in the Mists, a dynamic ever-changing area. So that the location and boss themes may vary by entering the assigned teleporter at an additional area of the Mistlock Observatory.
Now I’ll explain some of the features I have in mind:
In short
The “Spires of the Mists” would in fact be instanced arenas, in which the player, along a full party must defeat a powerful boss within a given time limit in order to obtain rare loot from a chest at the end. Starting from unique exotics, tier 6 materials, to Ascended gear, weapons and T7 materials.
How to get there
The players would have to speak to an NPC who prompts them to choose which enemy to fight, like it is done when choosing a route in dungeons. Once a particular choice gets the most votes, the players are transported to the chosen arena.
Mechanics
Differently from Fractals, there wouldn’t be any difficulty scaling. The boss would be exceptionally stronger than dungeon bosses and they would be divided in three tiers: Bronze, Silver and Gold.
- Bosses of the Bronze tier are basically the easiest. Not exactly a walk in the park, but you’d need at least a fairly experienced group to defeat them.
- In the Silver tier things would start getting rougher and requiring teamwork and strategies. Some bosses of this tier may also need to be weakened before they can be damaged.
- But it’s in the Gold tier where the real toughest battles are.
Fought in arenas with ambient damage and instant death sources such as spike traps, lava, trapdoors etc.
The bosses in this tier should also be capable of casting high level Agony attacks on players, thus requiring an Agony resistance of at least 20 to avoid getting downed.
Needless to say, defeating these bosses would provide much better chances and numbers in rewards over previous tiers.
Each arena would be divided by a gate between safe zone and battle zone. Upon entering the arena, all players are placed in the safe zone, free to prepare for the upcoming fight without any rush. Once a player touches the gate to the battle zone, all players will be asked if ready and when all are by checking their checkboxes, the battle may begin. After players have entered the battle zone, the timer will set off.
Like it happens in Fractals, if a player is defeated he/she cannot return to the safe zone and the whole party must be wiped out in order for them to return there. Unlike open world enemies, the boss will not heal in the meantime, but beware as the countdown timer will keep ticking.
If the countdown reaches zero, and the boss hasn’t been defeated, the event will fail and the players will be returned to the Mistlock Observatory.
Once the boss is defeated, its’ eventual minions alive will be automatically defeated as well and the timer will stop. The players will be rewarded with Fractal Relics and a chest will then appear.
In my opinion, given the tough challenge, the chest should eventually contain exotics, slightly lower chances for ascended gear and weapons, and an even number of tier 6/7 crafting materials, lodestones and globs of ectoplasm/dark matter.
In my opinion, this offers a good challenge, and a valid alternative to grinding/farming.
If ArenaNet developers may find this a valid idea, they are free to modify it as they see fit for implementation.
Tell me your opinions in regard.
Whether something is either wrong or right, someone will always complain about it.