(edited by djmckie.4876)
this has probably been mentioned already but my internet is slow atm and can’t browse previous threads…
Skills need to be split into pve / pvp like in gw1 so that classes can be balanced to support the different game types. This way devs can focus more on fixing currently broken skills instead of being forced to heavily nerf to compensate for OP PvP.
Just a small example, I have a warrior and a mesmer:
In PVE I can hit one button with my warrior to get a 12k crit chance on anything around me (thieves have a single target 33k crit chance). with my mesmer I have to have 3 phantasms out to even get close to this. The recent nerf on mes pve has made it even harder to keep up the dps.
TBH I have no idea why these incredible 12k / 33k damage spikes haven’t been nerfed while the mes has had its dps destroyed. (btw don’t think I’m just another bad player, I can still dish the damage with my mes but it feels like I have to jump through a lot more hoops and waste a lot more time to get the same outcome as with my warrior)
(edited by djmckie.4876)
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