Split the PvE and PvP

Split the PvE and PvP

in Suggestions

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I recently watched the State of the Game video posted last week, and Anet said that they wanted to keep PvE and PvP skills the same. I’m sorry, but this just doesn’t work very well.

As a mostly PvE player, I’m really getting sick of builds and skills getting nerfed because of the over-powered playstyle in PvP, even though the builds/skills are right on par with others in PvE.

Guild Wars 1 really did it right when they decided to split PvE and PvP skill definitions. Please do this again because I really don’t believe there is a fair way to balance things in PvE and PvP when they are totally different.

Split the PvE and PvP

in Suggestions

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

One example is stealth and backstab. I get that you shouldn’t be able to 1-hit people out of nowhere in PvP; that makes sense. But in PvE, it really wasn’t underpowered. Now it’s nearly useless.

Split the PvE and PvP

in Suggestions

Posted by: Weebitt.3157

Weebitt.3157

I’ve found in so many games that the PvP “balancing” ruins the PvE game play. I hate seeing it do the same in this game. I wish they were totally separate.

Split the PvE and PvP

in Suggestions

Posted by: Advent.6193

Advent.6193

The funniest part, is that -respectively- the number of players is probably ranked as follows: (in order of largest % to smallest)
PvE
Wv3
PvP

But it seems that the PvP set gets a lot of leeway, as far as “convincing” the Devs to
go along with their ideas. Meanwhile, as others in this thread (and many like it) have posted, PvP specs work in PvP specifically because PvP is a smaller-scale map, with
more uniform EQ.
This does not help in PvE/Wv3, where the maps are larger, and gear-specs are bloody well all over the place.

Malegryne (Sylvari Mesmer), Lannka (Asura Thief) – Ferguson’s Crossing: [PRD/BRB/OMFG]
Other 80s: Any but Warrior