Spvp daily and acheivement points
Alternatively, reweight the achievement points that are hard to actual award a significant amount of points, thus making the daily just one part of the points rather than so overwhelming. Right now, if I miss even 1 daily for 5 days its like doing the top tier of another category, completing a new dungeon, etc.
I completely agree, the 2 tournament wins daily should be changed to number of tournament games played instead
Hi! I totally agree with this post. I was Europe 20th, and I was forced to stop due IRL activities, becaouse I just didn’t have 2-3 hours a day, just to complete all 16 points. The prepatch daily was fine, I did it in 40-50 min, now it needs at least 2 hours or more, and while im doing them, I dont progress in the game at all. I really enjoyed the leaderboard, but now it became frustrating and im sure not its not just me. And its not just the spvp, ofcourse the time has at least doubled there, but the two WvW dailies ALWAYS is also frustrating.
My suggestions are:
- Make two separate leaderboards, one with an activity scale which counts dailies (so the current one) and the other is the flat achievement point board, which excludes all dailies and monthlies.
- Remove achievement points awarded for dailies and monthlies, ofcourse remove them from the leaderboard too. I know this would hurt many players (including me) who did all dailies just to hold their place on the leaderboard, but in the long run it would make more sense. Tbh I always found the achievements points for dailies and monthlies a very bad idea. Someone who works half a year to reach, lets take 3th place, then his computer brakes down and in a week he drops to 120th place and all his effort was a waste of time, i think its enough reason to stop the game. (similar happened to me) Also new players have absolutely no chance to climb the leaderboard. These problems would be solved with my suggestion above (two leaderboards) or getting rid the daily/monthly points.
(edited by Dragon.9726)
I really cannot agree more with almost every person that posted here. Please, either…
1) Remove the achievement points entirely from all the daily PvE and PvP achievements, OR
2) Make it so no further achievement points are earned after you receive your daily chest (if you receive PvE daily you will not get any achievement points from the PvP one, and vice versa, OR
3) Change some of the current achievements to make them less time consuming. Suggestions below:
PvP mode:
- Win 2 Tournament Matches —> Play 1 Tournament Match.
- Unique Maps Played 0/4 —> 0/2
- Daily Captures 0/10 —> 0/6
- Daily Player Kills 0/20 —> 0/12
PvE mode:
- Remove Fractals completer entirely. Most groups created are meant to do 4 fractals for the daily chest, it’s just rude to complete one fractal and abandon your group. And if you stay, you need at least 60 minutes for the whole set.
- Remove dungeon story and personal story entirely. Some players have already completed all of them on their most played characters, and truth be told, it’s not nice to nag your friends and waste their time to do a personal/dungeon story just so you can get your achievement.
- Remove the Daily Mists Defense Restorer achievement completely. Take today for example, I woke up and my server just happened to own NO building of any kind. What exactly am I supposed to repair? Killing enemy players and dolyaks is already enough to have as WvW achievements being part of the PvE daily.
- Group Events Completed 0/2 —> 0/1. Due to the long cooldowns these events have, sometimes it’s hard to have the time to find two of them, AND get them completed as well. Takes up too much time.
- Likewise, remove the Keg Brawling achievements from daily PvE entirely. To begin with, Keg Brawling is considered a PvP activity, one team VS another…
- Remove the Daily Food Consumption achievement, 25 pieces of food x 30 minutes duration of each = 12,5 hours. So technically you’re either asking from us to waste gold purchasing the food (even if all 25 pieces cost a total of 5s, it’s still a waste) and instantly consume all the 25 pieces, or play 12,5 hours in one day. Sounds irrational, much.
- Mystic Forgesmith 0/5 —> 0/2 or even 0/1. Sometimes you just don’t have what’s needed to combine in the mystic forge, forcing players to waste their gold into buying random runes and sigils to combine, for obviously no apparent profit whatsoever.
Add new achievements if you still feel there won’t be enough variety after removing the above:
- Split Daily Gatherer into 20/20 any time of material gathering, and 8/8 unique type of materials gathered (e.g. Mithril Ore, Orichalcum Ore, Soft Wood Log, Omnomberry, Elder Wood Log, Vanilla Bean, Ghost Pepper, Copper Ore… achievement completed), alternating these every day.
- Daily Emotions: Use any kind of emotions 0/20 times.
- Treasure Chest Opener 0/3. Add randomly spawning chests on every single map, which will randomly give rewards similar to the small chests of the jumping puzzles. Event chests and Jumping Puzzle chests should also be credited towards completion of this achievement as well. This way, players can choose to either complete JP’s, group events, or try to discover the randomly spawning hidden chests across the maps of Tyria.
- WvW: Spend 0/10 supplies to build siege weapons. Simple and easy alternative instead of having to repair damaged walls or gates.
I am pretty sure you can come up with more fun achievements to be added to the daily chests requirements.
Imo, daily pve or pvp should not award any achievement points.
For exemple, you can make more point (and way faster) doing a daily than trying to craft (and get stuff) or buy (and get money) a legendary. This is a little bit ridiculous …
Daily have already an unique reward, laurel, no need to add something else.
Now back on tornament, i must agree it’s frustrating cause you can waste a lot of time on in (firstimer, leaver, …).
so you are saying change daily achievment into a half hour achievment right? i think they are ok, just increase PvP daily reward and its ok
so you are saying change daily achievment into a half hour achievment right?
It will probably come as a shocking surprise to you, but there are people who actually have a full schedule and cannot afford to waste 3-4 hours just to get the daily chest rewards in an online game. They log in the game to relax, not to get nervous about how they don’t have enough time left to complete the necessary daily requirements.
so you are saying change daily achievment into a half hour achievment right?
It will probably come as a shocking surprise to you, but there are people who actually have a full schedule and cannot afford to waste 3-4 hours just to get the daily chest rewards in an online game. They log in the game to relax, not to get nervous about how they don’t have enough time left to complete the necessary daily requirements.
But it’s not a necessary requirement, it’s an optional daily objective, you can’t honestly expect that people with full schedules that can only play 2 hours a day should be able to farm all achievement points easily in 30 minutes and get a place at the top of the achievement leaderboards? No, as you said those kind of people play to relax, they don’t care about being at the top of the leaderboards, they do the other daily objectives.
But it’s not a necessary requirement, it’s an optional daily objective, you can’t honestly expect that people with full schedules that can only play 2 hours a day should be able to farm all achievement points easily in 30 minutes and get a place at the top of the achievement leaderboards? No, as you said those kind of people play to relax, they don’t care about being at the top of the leaderboards, they do the other daily objectives.
I was not referring to the achievement points acquisition. Just to the fact that the daily rewards alone should not require activities that take so much time to complete. Regardless of achievement points, a daily reward should be generally easily acquired, since the developers supposedly designed this game in a way to satisfy people with different needs and different amounts of time on their hands.
as Doomguard said, achievments are not something what is supposed to be for everyone, especially not for people with full schedule… they are something for people with lots of time or for someone who needs a direction to progress…
and if you are talking only about reward, you know you can choose which parts to complete? you need only 5, choose anything else than fractal or dungeon and you will be ok even with less than 1 hour time