I notice the warrior hammer has no defensive abilities, even though its traits are
in the Defence tree. My suggestion is to add a block to Staggering Blow. Just have
it block for 2 seconds, and when you get hit, it instantly executes Staggering Blow.
The advantage is obviously some defence, while the disadvantage is to have a bit
less control, so I suggest to raise the damage of the counter attack.
Most people use Staggering Blow right after Backbreaker, but really while it is cool
it doesn’t offer any advantage to use it like that since they are already unable to use
skills when knocked down.
I also suggest to change the charge of Fierce Blow from 3/4 to 1/2, and the charge
of Backbreaker from 1 to 3/4, to make it a little harder to dodge it, although it will
still be something people see coming from miles away.
I also suggest raising the damage of Earthshaker, with a hammer adrenaline comes
very slow, especially with Cleansing Ire now on the same tier as Merciless Hammer:
in the past we could use Embrace the Pain to gain more adrenaline, not anymore…
if it’d do more damage, then Earthshaker with just one adrenaline bar would get a
lot more viable to use. That’s still ten strikes, which is a lot with a hammer, but it’s
better than thirty strikes, which never happens in pvp, we die or win long before.
Adrenaline gain with mace and hammer is horrible now, it would be nice if Cleansing
Ire were a tier 1 ability instead so it can be used along with the mace or hammer
traits, as both mace and hammer are pointless without their respective traits. If
that is not an option, then we need some kind of way to gain more adrenaline as
hammer or mace users, a means that doesn’t stack with the others, otherwise the
other builds get too much adrenaline.
I would suggest having hammer and mace get 2 strikes of adrenaline per attack,
but it would only give an extra strike of adrenaline when using one of the five skills
of mace or hammer, so it can’t be abused with longbow Combustive Shot.