Standing Still AFK

Standing Still AFK

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

I propose that if a player is standing still and not in combat for over a minute they should be automatically invincible until they move again. I dislike it if I am waiting for a world boss getting killed for no reason by someone who brings the aggro to me. I may be alt tabbed as well reading news or watching a music video, etc.

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Posted by: ZenonSeth.5739

ZenonSeth.5739

Hahahahahahahaha.
No.

Edit: Apologies. I’ll expand.

First, I am somewhat annoyed by people AFKing at bosses, taking up slots in the shard without doing anything. The fact that that backfired on them at times was amusing to me, and made me laugh.

Second: Any mechanic that grants invulnerability is entirely too prone for exploitation, in my opinion. There’s countless ways that the masses will find ways to exploit that.

Third, I don’t think AFK-ing should be rewarded really. I’m not saying it should be punished either, but what you described isn’t punishment, so much as bad positioning, and unfortunate circumstances. I’ve had to leave my toon AFK a few times, and have accepted that I died, due to bad positioning.

Perhaps, and I’m not even 100% sure on this, if you are inactive for a period of time, the armor breaking penalty should be removed from you if you die.

Are ye laughin’ yet?

(edited by ZenonSeth.5739)

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

I see as a child you weren’t taught any manners.

(edited by Lambros Augustus.6594)

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Posted by: ZenonSeth.5739

ZenonSeth.5739

Your comeback was well deserved, and accepted. Edited my response

Are ye laughin’ yet?

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

I am perched on a ships prow at 1 am on Tequatl, there is no one else around, haven’t been in combat for 5 min plus and checked on it a couple of times in between. And let see if it was primetime, should I or anyone else be precluded from doing the event just because they are afk but are afk within reason.

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Posted by: Mimir.4690

Mimir.4690

I don’t necessarily support this. It worked in GW1 because of instances, however seeing as this is an open world where some (if not all) events are activated by a player’s presence, this is just a nuisance. If I go afk, I accept that a monster will probably attack me or I’ll go to the mists before tabbing out.

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

Well I don’t accept it. If this isn’t changed maybe I will find a game that treats me better instead and knows how to set the bar.

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Posted by: Seera.5916

Seera.5916

I disagree. For the following reasons:

1. Anyone who goes AFK in open world PvE should know that there is a chance that their character will be dead or being attacked when they return. They should not get a free pass because they chose to not find a safe place to go AFK at.

2. If by major world event you mean the ones that give daily rares, then look up a timer site. You obviously have a tendency to camp way outside of the window for the event as when they are in window, there are at least a dozen, if not more, people camping a relatively safe spot near the event. These timers will help you arrive at these places when there are enough other people there to warrant you going AFK with minimal risk to you getting killed.

3. Zenon is right, there should not be any reward for going AFK. And I don’t think the repair cost should go away. Why should the guy who went AFK not have to pay to repair his armor because he died when I who died trying to solo a champion have to repair my armor? When I’m the one that’s doing what ANet wants me to do: play the game and not AFK in the middle of the world. If they’re AFK long enough that they die AND get rezzed multiple times, then that’s the player’s fault.

ANet should be doing things that encourage people to actively play the game. Not camp the dragons for hours on end. They should not reward people for going AFK and I shudder to think of what game would reward people for going AFK as opposed to actually playing the game.

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

Oh really for that “day”, I would have you know I ran COE 4 times with elites, pug fractals twice with noobs one of which was sniping at me the whole time, and did two world events prior. I also half-heartedly tried to corner the market on mini-ettins, lost 8 gold for my mistake and donated them to my guild instead. I would have logged off at the time i saw the body of my toon dead. Instead I logged off in a rage because of the way I was treated.

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Posted by: Seera.5916

Seera.5916

Never said you don’t play the game, but your suggestion would reward those who would abuse the system.

The game should not reward someone for standing still and doing nothing. Which is what your suggestion would do. The game should only reward you for actually doing something and never reward people for doing nothing. Giving invulnerability to those who go AFK rewards doing nothing.

For all you know the person who ran the mob to you was running away because they themselves could not handle the mob and felt their best option was to run away. Or they were simply running from Point A to Point B and didn’t realize they were trailing enemies behind them.

Or they ran towards you thinking that oh, this person will help me, they’re just standing still because they’re trying to figure out what to do or whatever. But when they get to you they realize you’re AFK and have to continue running, however, they run out of their range of movement but you’re still in it so they turn to you.

And it’s happened to me. I have gone AFK in the wrong spot and come back to find my character dead. I went, darn it and made a mental note to not go AFK in that spot again.

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

Rewarding me? I think there is something lost in the translation from the dictionary. More like respecting me by being neutral and not allowing my toon death for no reason.

http://www.thefreedictionary.com/reward

http://www.thefreedictionary.com/respect

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Posted by: Ethics.4519

Ethics.4519

Rewarding me? I think there is something lost in the translation from the dictionary. More like respecting me by being neutral and not allowing my toon death for no reason.

http://www.thefreedictionary.com/reward

http://www.thefreedictionary.com/respect

Your toon died because you were attacked and didn’t respond, that is your reason.

I don’t approve of this suggestion. Either don’t go AFK, log off, or go AFK and know the risk in which you are doing it.

Edit: Also, I turned off the option to mute GW2 when in the background. That way I could AFK and still hear if I’m getting attacked, then quickly tab back in.

RIP in peace Robert

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Posted by: KorbanDallas.7389

KorbanDallas.7389

Rewarding me? I think there is something lost in the translation from the dictionary. More like respecting me by being neutral and not allowing my toon death for no reason.

http://www.thefreedictionary.com/reward

http://www.thefreedictionary.com/respect

And just how are they not respecting you for standing around in a place populated by monsters and browsing the internet? It’s not like ANet is sending monsters to you intentionally to get you murdered. What you are asking for (invulnerability) would simply be exploited to a ridiculous extent by the more shadowy players of the game – “I’m not doing anything, so you can’t hurt me.”

By far, if a person wants to browse the internet instead of playing the game, just log out to the character select screen or do something else in zone, and come back when the timer is closer (or just wait for the /map cry of “X is up” to go out). That being said, it does become irritating at times that occasionally a baddy will be able to hit you while remaining invulnerable, or that people will directly kite a bunch of baddies into you because they are in a hurry to get somewhere – the latter of which is a player, not ANet causing you to die.

}——————————-{
http://avsla-gw2.blogspot.com/

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

I have thought of doing exactly that but thought it would be too weird these days when we have videos in news pages auto-playing.

Think of it as a pause button for the player only the pause takes effect if you are not in combat and standing still for a minute. If I can’t alt-tab and enjoy my time or check in on someone then whats the point of “playing”, during down time.

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

Again I was at Tequatl. It was empty. I was in the most south-eastern corner of the map. Elevated on a ships prow. There were undead around me but they were not interested until two players strolled my way. Game mechanics should protect me from morons.

It should not matter where I am or what I am doing, pause after a minute. I respect if the game kicks me out for being afk 10 minutes. But this is making me livid.

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Posted by: Ethics.4519

Ethics.4519

I guess I just don’t share your feelings with this. It seems like everybody else doesn’t either.

Cities are safe, if you feel like you must go afk, then either log out or teleport to a city. If you go afk out in the environment, you’re open to whatever happens.

I really didn’t want to get into name calling, but the two people just running by are not morons, they were most likely just playing game, you’re the moron for going AFK with red mobs around, expecting not to get hit. I don’t know why you expect the game to protect you when you’re too lazy to do it yourself. As others have said, this would be exploited to no end, definitely in WvW, but also in PvE

If you were at the south-east of the map, you were not at Tequatl.

RIP in peace Robert

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Posted by: Lambros Augustus.6594

Lambros Augustus.6594

Same thing. I remember several occassions where I had just completed a heart-vendors quest and want to check out their inventory. And someone aggros a monster and then leaves the area. Give me invulnerabilty if I am out of combat for a minute. I want to check out the inventory not fight the monster again till I feel like it.

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Posted by: Mimir.4690

Mimir.4690

Same thing. I remember several occassions where I had just completed a heart-vendors quest and want to check out their inventory. And someone aggros a monster and then leaves the area. Give me invulnerabilty if I am out of combat for a minute. I want to check out the inventory not fight the monster again till I feel like it.

Checking out the inventory is a lot different than tabbing out of the game and going “afk”. This I could understand. It’s happened to me many times when mining that a monster appears out of nowhere. But honestly, it doesn’t bother me enough to ask for a change from ANet. As for those morons who brought those monsters to you… They’re playing the game as intended. As someone else said, it was your fault for standing around. Don’t blame other players for playing. With some of the suggestions out there lately, I wish there a -1 button to go with the +1 one. :P

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Posted by: Dustfinger.9510

Dustfinger.9510

If you’re within a monsters aggro range before it resets, you aren’t in a safe area.

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Posted by: Dustfinger.9510

Dustfinger.9510

“Rar rar rar rar rar!” Which means “I wish I was a human again” :*(

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Posted by: Dasorine.1964

Dasorine.1964

they where in the south west area standing on the boat that tequatl destroys when they land.

But yeah, going AFK or such in area’s populated with monsters even if they aren’t initially agroing you is your own fault, heck some area’s you may feel initially safe to go AFK in but due to dynamic events they may not be when you get back, tequatl for instance will smash the boat and then fear you down from your invisible perch if your still AFK there, most likely killing you, the camps in harathi are always being flipped etc.

I don’t know of any MMORPG that really gives you this option of going afk in area’s where theres a good chance you’ll be killed and then making you invincible…

Its not needed, if you go afk in a dangerous area thats a risk your taking, it may not be something you have any say over (answering the door/phone etc can often get you killed at inconvenient times) but in general its up to you to park your character in safe area’s not for the game designers to let you, specially not if it opens up a world of exploits (I can see people AFKing in WvW keeps all day invincible so the other side can’t really take it)

Heck if you afk too long they actively kick you out the game anyway, maybe they should do that much sooner?

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Posted by: lunawisp.2378

lunawisp.2378

Problem is that people standing around doing nothing do have an effect. If the game didn’t take account of the number of people in an area it’d be different but if you’re adding to the attacking mob size/level and making things more difficult for the other people around then you deserve to get attacked by any passing mobs.

How difficult is it to just log out to character selection anyway, only takes a second.

Found pottering around on Desolation (EU).
lunawisp was my peacebringer on City of Heroes – she lives on in memory as my gaming id.

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Posted by: kokocabana.8153

kokocabana.8153

What I do when I alt-tab is uncheck the mute sound when running in background. Once I start hearing myself getting attacked, I come back in.

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Posted by: Dustfinger.9510

Dustfinger.9510

What I do when I alt-tab is uncheck the mute sound when running in background. Once I start hearing myself getting attacked, I come back in.

This sounds like a great solution.

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Posted by: Claudia De Anar.6304

Claudia De Anar.6304

Lambros Augustus. Said: Same thing. I remember several occasions where I had just completed a heart-vendors quest and want to check out their inventory. And someone aggros a monster and then leaves the area. Give me invulnerability if I am out of combat for a minute. I want to check out the inventory not fight the monster again till I feel like it.

Personally I think the original poster has a point, I certainly have been wacked more than once Merching, or just saying gn to a guild mate logging off, and perhaps that is just the price to be paid in an open world, but a ‘pause’ button of some sort that could be activated if the player is currently not in combat; would I think; be an improvement; perhaps, with a 3 to 5 minute timeout; after which your subject to agg again, and an equal cool down.

This would give players a few moments to merch; or engage in the social niceties of being in a guild; or to just grab a cuppa without getting their toon killed. That or some mechanism to quick port to LA and then back to the nearest way point. Vs the Current situation where I suppose I could Jump into WvWvW (taking up space there) Map to LA, map back to Divinity, Jump to the Ruins oh and 20 minutes later Im back on the outcrop I jumped off just to say Hi to my GL; really the current situation actively discourages social interaction between players, something the devs supposedly encourage but seem to actively work against in terms of actual play mechanics; in this posters humble opinion.

Personally I find GW2 much less Social and Sociable than GW1; and I’m in the same guild, but in GW1 it was always easy to fall back to a safe space and say hey to ones guidlies and in this game it at times feels impossible, because of the ever present threat of being wacked.

Given GW2 is much more difficult to solo and not intended to be soloed I think something like an afk pause, that would allow for and encourage a little social interaction should be welcome.

Edit:

Luna said: How difficult is it to just log out to character selection anyway, only takes a second.

If it was possible to chat from Charactor select I would have no problem with that work around myself, and It might allow me the oppertunity to choose my own toon based on who is available to team up with after all.

Claudia de Anar: An Equal Oppertunity Massacre.

(edited by Claudia De Anar.6304)

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Posted by: Stooperdale.3560

Stooperdale.3560

If you are in open world and want to afk then just log out. You don’t even drop group.

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Posted by: Claudia De Anar.6304

Claudia De Anar.6304

If you are in open world and want to afk then just log out. You don’t even drop group

but I can’t Merch, can’t chat, … honestly does not address any of the reasons I support the original posters suggestion. I understand about camping out on bosses thats why I suggested the Mechanism have a timeout and cool down period.

Claudia de Anar: An Equal Oppertunity Massacre.

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Posted by: caiomacos.1694

caiomacos.1694

Well I don’t accept it. If this isn’t changed maybe I will find a game that treats me better instead and knows how to set the bar.

Are you gonna quit the game because you died afk? It always amuses me the reasons people come up with to justify they leaving the game.

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Posted by: LyricDawnhagen.7803

LyricDawnhagen.7803

If you are out in the open world, you are fodder for the wildlife. That is as it should be. Idling around in a wild world of mostly vicious aggressive monsters that want to feast upon your (virtual) flesh, is generally not a good plan.

Now there are relatively safe places you can hang out if you need a couple of minutes to sort inventory or chat. You just need to take a minute to go to one of the many forts, citadels or armed camps scattered all over every zone in the game. And remember you are also only a portal (and load screen) away from most of those safer areas.

There are two good options if you need to actually walk away from your computer. Both are quick and easy to get to so you can handle any RL issues that pop up. And to be honest, if the RL issue is serious enough, the least of your worries will be the 2 silver it costs to repair you gear after you get mauled by a game sprite. Anyway, for safety while AFK:
1) log out to the character select screen. Your groups are left intact and since you are actually AFK; the chat or inventory maintenance concern is not an issue. When you log in, you are right where you left.
2) click on the PvP button and let your character go hang out in the Mists till you get back. When you leave, you go right back to where you were in the “real” world. I understand that you cannot do inventory maintenance there, but since you are actually AFK, that is not an issue. By going to the Mists, you will even be able to scroll back your chat to see if you missed something important while you were gone.

You are out in the Wilds of Tyria. Be prepared to be eaten at all time. If you need safety and invulnerability, hang out in one of the major cities. There you can be totally safe.

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Posted by: Claudia De Anar.6304

Claudia De Anar.6304

I’ll have to look into your suggestion about the mists, I dont PvP myself have no interest in going there; I still do believe (if some dev should read this) that a button that allows the player a brief in game pause without having to retrace their movements, would be a big plus for the more social side of the game, but if course there are work arounds in the present situation; but IMHO none of them are particularly elegant as a programing concept. And as PvE only player, I would simply prefer a PvE solution; but pending that I will as look into the PvP option you mentioned. C.

Claudia de Anar: An Equal Oppertunity Massacre.

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Posted by: Snowmoon.1758

Snowmoon.1758

Wait hang on, am i reading you right?
You want to AFK in an open world PVE zone and expect mobs to NOT kill you??
You want to AFK in a BOSS FIGHT and watch music videos and read news!?! WHAT?
Is this your first MMORPG?

I don’t think ANY mmorpg in existence lets you AFK and NOT be attacked by hostile mobs. It’s like standing in the middle of a busy highway and expect not to be hit by a car!

And i agree with the above posters. If you AFK in a boss fight, you DESERVE to be killed.

Staunch Supporter of Mounts in Guild Wars 2. Gimme mah Fluffeh White Bunneh!!!
Give us Mounts, Anet! Pretty Please with Chocolate, Whipped Cream, Cherry and Mayonnaise? d^_^b

(edited by Snowmoon.1758)

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Posted by: Seera.5916

Seera.5916

If you are in open world and want to afk then just log out. You don’t even drop group

but I can’t Merch, can’t chat, … honestly does not address any of the reasons I support the original posters suggestion. I understand about camping out on bosses thats why I suggested the Mechanism have a timeout and cool down period.

It’s been my finding that there is generally one area around a waypoint, generally inside of a fort or one of the towns that’s safe from DE’s that will generally have a merchant, repair guy, etc on a map. If you feel you will be taking a fairly long time to merchant, chat, etc, then going to one of those places might be best.

But I’m still against any AFK system. Way too open to abuse and rewards doing nothing. The reward being the invulnerability and the loss of any waypoint/repair fees that would arise from choosing to AFK at an unsafe location.

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Posted by: Runiir.6425

Runiir.6425

Haha. Going off to find a game that treats you better? Goodluck. Every other MMO out there kicks you far faster than GW2 does for being afk. 10 minutes? Hah! Most MMO’s are kicking around 4 or 5 minutes these days, have fun with that.