Starting Areas Need More Events
It’s not that we need more events, there are a lot of them. Most events only happen when a player talks with a certain NPC or Some events “just happen” but most of the events need you to trigger them.
By giving some events a Heart icon, the game made it seem like events are just there, and that the player doesn’t cause events to happen.
That’s wrong, the player can and should cause events to happen.
Pay attention to NPCs, even if they don’t try to catch your attention sometimes they give you an event.
Not all of them have an orange ball over their head.
I haven’t played the game in quite a few months, so I’ll let someone else give some tips on how to trigger events.
It’s not that we need more events, there are a lot of them. Most events only happen when a player talks with a certain NPC or Some events “just happen” but most of the events need you to trigger them.
By giving some events a Heart icon, the game made it seem like events are just there, and that the player doesn’t cause events to happen.
That’s wrong, the player can and should cause events to happen.Pay attention to NPCs, even if they don’t try to catch your attention sometimes they give you an event.
Not all of them have an orange ball over their head.
I haven’t played the game in quite a few months, so I’ll let someone else give some tips on how to trigger events.
I have 4 80s already, I know how to trigger events. I am saying, through experience, that is not the case.
I just created a brand new ele, leveled it to 8 in Queensdale, and encounted a single event, one, (defending the guard that heads into the centuars).
There simply don’t seem to be enough, and I disagree that players should be the ones to mainly start events, they wanted the world to feel “alive” but having a bunch of player started events are literally just tasking a step back towards exclamation points…they may as well be.
There just needs to be things going on, the density isn’t right, and the fact that players are now timing/farming events means the lack of variety is even more apparent than before.
The starter areas, and the level cap areas should be the ones packed with the events, while the ones in between should provide a consistent and enjoyable leveling experience.