(edited by Devildoc.6721)
Stat Balance Missing: Vit/Pow/Prec
While I agree, this missing stat option is a problem for certain classes, I think I can see why it does not exist. Imagine a Dagger/Dagger Thief with a larger health pool…I would hate to see that happen. There is a serious balance issue with this, but some sort of attention should be given to certain classes like glass cannon Elementalists. You don’t see them out there for a reason, their health pool would be somewhere around 14k. That amount of health can be taken away in under 2 seconds by some classes, I would know, my first 80 was an Ele spec’d as a glass cannon. I now play a Mesmer, who can achieve the same amount of dps, but with the benefit of higher health, illusions for distracting, AND the ability to stealth.
while there IS power/prec/toughness, maybe anet thought it was too OP to add a power/prec/vit. i can understand why. someone did the math, and apparently, 1 point of toughness works out to .47 points of vitality in terms of effective health.
While I agree, this missing stat option is a problem for certain classes, I think I can see why it does not exist. Imagine a Dagger/Dagger Thief with a larger health pool…I would hate to see that happen. There is a serious balance issue with this, but some sort of attention should be given to certain classes like glass cannon Elementalists. You don’t see them out there for a reason, their health pool would be somewhere around 14k. That amount of health can be taken away in under 2 seconds by some classes, I would know, my first 80 was an Ele spec’d as a glass cannon. I now play a Mesmer, who can achieve the same amount of dps, but with the benefit of higher health, illusions for distracting, AND the ability to stealth.
This is a PVE suggestion, Power/Precision/Vitality is already out there for PVP. You already fight backstab thieves with 20k health, they usually use Valkyrie’s (Power/Vitality/Crit Damage) while using a trait that gives them 100% crit chance out of stealth.. They only have about 25-30% crit otherwise.
It’s in dungeons that thieves and direct damage eles basically are left with might as well go glass cannon and just hope you never get a situation where you’re out of endurance/utility skill cooldowns and still getting shot at.
while there IS power/prec/toughness, maybe anet thought it was too OP to add a power/prec/vit. i can understand why. someone did the math, and apparently, 1 point of toughness works out to .47 points of vitality in terms of effective health.
Not even close.
if you have a ridiculously high health pool maybe, but if your health pool is low (Thief/Ele/Guardian) vitality is much much much more valuable.
Toughness is about reducing sustained damage over time and making your healing more effective. Vitality is about being able to absorb more burst damage in a short period of time.
The lack of stat combos is one of the things I dislike about the game. Anet are adding more combos in which is good, like apothecary’s and given’s, but they still haven’t put in the 1 combo that’s greatly needed. Power / Precision / Vitality.
It seems stupid that the other only options for Power / Vitality / Dps Stat are Power / Vit / Condi, which is useless if you don’t use conditions, or Power / Vit / Crit Damage, which is pretty useless if you don’t have a high critical chance, because you’re to busy stacking vit gear to get any precision.
I know I’d have to re-gear personally, but I’d rather that then then waste parts of my stat budget.
Devildoc…you wear the same armor in pve that you do in wvw, so yes there is still concern for class balancing if they make it available. To accomplish what you’re saying would mean making wvw become like spvp, where when you zone in you equip a different set of gear.
Devildoc…you wear the same armor in pve that you do in wvw, so yes there is still concern for class balancing if they make it available. To accomplish what you’re saying would mean making wvw become like spvp, where when you zone in you equip a different set of gear.
total noob question (still down fully understand the stats of this game) why is it not too broken for sPvP but too OP for WvWvW, it it just about the number of opponents or is there some other underlying factor at work?
WvW isn’t designed to be balanced between classes anyway. Individual class balance is moot if you have a lot of people. Numbers and group tactics matter more than what classes you have.