Stat Types You Would Like To See

Stat Types You Would Like To See

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Posted by: TriggerSad.2597

TriggerSad.2597

As the title suggests, what stat combos are all of you guys interested in seeing in the future? Personally, I’d love to see:

  • Psychopath:
    Condition Damage/Precision/Condition Duration
    This, in my opinion would serve as a condition build equivalent to the Berserker prefix.
    Like with Boon Duration on Giver’s armor, the Condition Duration would only be increased by 1% due to it being a secondary stat.
    It gives Precision because of there being a lot condition traits and sigils that give conditions on critical hits.
  • Saint:
    Boon Duration/Healing Power/Power
    This would be a nice addition to support-based players, and would still benefit them offensively by providing them with a good amount of Power.
    The distribution of the stats would work similarly to Giver’s weapons, with Healing Power and Power acting as secondary stats, while Boon Duration that’s provided would be generous as the primary stat.
  • Anarchist:
    Condition Damage/Precision/Power
    This is akin to Rampage, but aimed more for players wanting to solidify a good damage hybrid build.

Anyway, these are just a few that ad been sitting in my head for a while.
What about you guys? What stat combos have you guys been interested in seeing in the game?

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

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Posted by: Talonblaze.3175

Talonblaze.3175

Power, Toughness and Condition Damage. Maybe swap Vitality with Toughness.
Boon Duration, Vitality, Toughness.

I’d actually just like to see more stat combos that utilize Boon Duration and Healing Power.

Duty is heavier than death.

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Posted by: TriggerSad.2597

TriggerSad.2597

Yeah, I’d love to see more use of Boon Duration and Condition Duration, as they’re really nice stats to play around with.

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

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Posted by: Peeka.7961

Peeka.7961

Add haste or lower cd timers on attacks

Stat Types You Would Like To See

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Posted by: TriggerSad.2597

TriggerSad.2597

I don’t think that giving players acesss to a stat that offers CD reduction would be easy to balance. Though it is an interesting concept.

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

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Posted by: Orpheal.8263

Orpheal.8263

I also would like to see new Effects

Endurance Regeneration % Increase (1-5% )
So with 6 superior versions of that in armory, its +30% Endurance Regeneration Increase – Suffix = of the Runner

It should replace agony resistance as attribute.
Agony Resistance is such a situational attribute only for Fractals, it shouldn’t count as an attribute, thats shown among all others.
Agony Resistance should be just an additional effect, that is on every kind of ascendent equipment" and which should be raisable through “Essences of Courage”, that could be gainable by salvaging items of rare/exotic quality.

So raising the overall AR for ascendant equipment should basically work like raising luck for the account, that Agony Resistance for your ascendent equipment raises character individually by using essecnes of courage onto ascendent equipment that you are wearing.

I’d find that a much better and more comfortable QoL improvement for the game, than this whole crap around infusions which make out of the game only much morte of an unneccessary grindfest for equipment just to get the equipment together to be able to survive in the higher fractal levels if you ever plan onto going into them with that players could also receive more of the feeling of slowly progressing their equipment to more powerful defensive states against agony so that you can earlier try on reaching the higher fractals without having to go through thain oain in the * of grind to collect first all the stuff thats needed to get your AR stuff together to get enough AR for the fraktals past level 10+ which become quickly undoable with no AR in your equipment.

Endurance Regeneration on the other hand truly feels like a real Attribute as it also gets supproted already from the begin on in the game through boons, traits as also buff food and wasn’t somethign like AR, that just found later its way into the game >.>

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Nightarch.2943

Nightarch.2943

Interrogator
Toughnesss/Power/Condition damage.
Rune of the interrogator:

  • 1. +25 power
  • 2. -15% condition duration
  • 3. +50 power
  • 4. -20% condition duration
  • 5. +90 power
  • 6. Cures a condition every seven seconds. 50%
    chance to blind target on critical hit.

Managing conditions on a D/D elementalist is a nightmare. The utilities are impossible to work around without sacrificing something meaningful for an absurd cool down. A nice defensive rune is the cure.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

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Posted by: TriggerSad.2597

TriggerSad.2597

Power/Healing Power/Toughness
This is more of an offensive version of Cleric’s gear, which in my opinion would be a nice alternative for people who still want to be offensive while have survivability.

IGN: Despada
Guild: I Can Outtweet A Centaur [TWIT]
Twitter: https://twitter.com/TriggerSad

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Posted by: Olba.5376

Olba.5376

Power/Precision/Vitality
Power/Precision/Toughness

Rune of the interrogator:
1. +25 power
2. -15% condition duration
3. +50 power
4. -20% condition duration
5. +90 power
6. Cures a condition every seven seconds. 50%
chance to blind target on critical hit.
Managing conditions on a D/D elementalist is a nightmare. The utilities are impossible to work around without sacrificing something meaningful for an absurd cool down. A nice defensive rune is the cure.

Man, talk about OP rune right there. Rune of Melandru is only -25% condition duration, and it doesn’t give Power. And that 6th rune effect would be crazy. You could make it something like “Cures 1 condition” with a 20s ICD. The blind would also have to have like a 10s+ ICD.

Not to mention that you could take 4 of this rune and 2 Melandru for -45% condition duration.

(edited by Olba.5376)

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Posted by: kiwituatara.6053

kiwituatara.6053

Interrogator
Toughnesss/Power/Condition damage.
Rune of the interrogator:

  • 1. +25 power
  • 2. -15% condition duration
  • 3. +50 power
  • 4. -20% condition duration
  • 5. +90 power
  • 6. Cures a condition every seven seconds. 50%
    chance to blind target on critical hit.

Managing conditions on a D/D elementalist is a nightmare. The utilities are impossible to work around without sacrificing something meaningful for an absurd cool down. A nice defensive rune is the cure.

OP rune. Waaaaaay too OP