Steal Revamp - an idea I had.

Steal Revamp - an idea I had.

in Suggestions

Posted by: Never.6014

Never.6014

Steal is okay, but just. I was thinking of ways it could be more interesting and exemplify the “thief” a bit more. This idea probably isn’t unheardof, but I haven’t seen it, so I’m posting just in case.

Steal would actually steal the weapon currently being used by the target. It wouldn’t take the weapon from the target for balance purposes, but instead create a generic copy of the weapon.

If you steal a club from an ettin, you get related abilities, like the ground smash and tremor and regular melee swing. If you steal a greatsword from a guardian, you get the basic greatsword set.

Stolen weapons would last until replaced by another steal. Ideally through logout and death.

F1 would shadowstep to your target and steal their main hand weapon, or equip it again if you have switched back to normal weapons. F2 would drop the weapon, allowing F1 to steal a new one.

Balance would be achieved because a thief using a stolen weapon from another profession would not have access to the specific traits tied to the weapon or secondary mechanics like shatter, adrenaline, etc.

This makes the thief more thiefy, and gives the profession a unique adaptability, allowing for more variety at the sacrifice of raw power.

I don’t think this mechanic would be too powerful, and it is not very different from what we have now, just more fun.

Thanks for reading.

Tell Anet’s boss what you think: http://tinyurl.com/arkgzku

Steal Revamp - an idea I had.

in Suggestions

Posted by: Azaziel.3608

Azaziel.3608

Thieves should steal money or items, you know….like actual thieves.
I know it might be unfair or OP but then, why give the class that name if they are never going to steal anything of value…