Stealth.

Stealth.

in Suggestions

Posted by: Lylandrissabelle.5463

Lylandrissabelle.5463

In its current state, Stealth is a relatively common buff that circumvents the standardized Boon & Condition system introduced to Guild Wars 2. For any class that directly applies stealth to itself, there’s little to no fear of retaliation. Monsters simply disengage, and players are reduced to using guesswork until it wears off. In addition, there are several different types of Stealth that count as separate buffs and don’t stack even though they all do the same thing (If you’ve ever tried to stack Mass Invisibility with Shadow Refuge, you know what I mean.)

My suggestions?

*Make Stealth a boon -

Not only will this allow for Stealth to be modified by boon duration runes and traits, a player in Stealth will have to be wary of effects that strip boons.

*Make Revealed a condition, make it apply any time something leaves Stealth -

Currently a player can Stealth at any time they please if they choose to not use an action to leave Stealth. This will reward players for stacking Stealth duration while maintaining Stealth instead of dancing in and out of stealth at their leisure. Making Revealed a condition would also add an opportunity for Monster and Utility skills that directly counter stealth by causing the Revealed condition, and reward players further for bringing condition removal effects.

My hope is that these changes would allow for more standardization and tactical depth regarding Stealth in both PVE and PVP, reward players for utilizing Stealth effectively, and reduce frustration for people who encounter Stealth spam.

Stealth.

in Suggestions

Posted by: Eldaar.5689

Eldaar.5689

I’d be interested in seeing something like this, myself, personally.

Stealth.

in Suggestions

Posted by: crawlerxp.1536

crawlerxp.1536

I can see a few hiccups with trying to implement something like this, but if done correctly—that is to say, looked at from all sides so that boon duration doesn’t lead to permanent stealth on an attentive player—I think it could add a new dimension to the stealth ability, certainly.

Stealth.

in Suggestions

Posted by: Soalone.2514

Soalone.2514

I thinke stealth need some more love. How can a player shoot you with a challeing spell like Rapid fire where he need to focus a taget there goes in stealth, that dosen’t make sence.

they should make it so when your stealth, rest of the attack miss because the player can now longer focus / lock on the target.

Pet’s allso to strong vs stealth. When i get out of stealth there normaly goes 2-3 secs before i take hits but pet’s hits you the mili sec. you get out and thats just lame of manny reasons..

sorry for my bad english hope you guys get the point anyway..