Stealth Should Not Remove Called Targeting

Stealth Should Not Remove Called Targeting

in Suggestions

Posted by: DafOPP.2816

DafOPP.2816

I’m not against the fact that classes can go invis through various means, but the fact that you lose your called (CTRL T) target even after they reappear is an irritating and unnecessary game mechanic. Note: I’m not saying let us target them WHILE they’re invis, but if I call a target, then it goes invis, my target should still be on them when they reappear.

Yes, I know how to tell who the actual mez/thief/whatever is, but why do I have to constantly search though to find my target again when they already gained the benefit of being almost untouchable for a few seconds and completely repositioning via stealth? Isn’t that enough?

The impact of this is especially strong in non-premade groups, where the ingame target calling system is the only way to get people actually focusing on one target and is probably one driving reason behind the loads of “THIEF/MEZ OP!!111” threads.