Stealth=half speed

Stealth=half speed

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Posted by: Victory.2879

Victory.2879

Other games use this as a counter to stealth being an overpowered effect- when in stealth, they can only move slowly (or not at all-but that wouldn’t work here).

What we need is either this, so you can just run from anything stealthed (they have a faster run speed than you unstealthed, so reveal and catch or sit and watch them run away), or thiefs must reveal (using a reveal skill, cooldown five seconds) one second before being able to do any damage, giving people a chance to render them in as they attack.

Simple solution without nerfing them too much- I can think of many ways to still use a thief effectively, and this doesn’t nerf the huge burst damage they are capable of, just gives other classes a fighting chance of seeing them before you are spiked.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

Stealth=half speed

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Posted by: DreamOfACure.4382

DreamOfACure.4382

Fleet of Shadow: Move 50% faster while in stealth.

lol

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Stealth=half speed

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Posted by: Rika.7249

Rika.7249

Thank god this isn’t ever going to be implemented.

I was also just about to link that trait, DreamOfACure :p

If thieves ran 50% slower while stealthed, there would be absolutely no reason at all to get a stealth-build.

Stealth does once again not mean invulnerable. I know that WoW allowed for a semi-sort of invulnerability, by only having AoE abilities deal damage to stealthers, but in Guild Wars 2, EVERYTHING is an AoE ability that can be used whenever you want to, target or not (of course with very very very few exceptions.) Meaning you can just swing your sword in the general direction of the now-permacrippled-thief, and he’ll die instantly.

This is a bad suggestion.

Stealth=half speed

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Posted by: Healu.2586

Healu.2586

Always with the AOE defense… Of course AOE still hits stealthed thieves but how are you supposed to figure out where they go unless you’re a group full of nothing but AOE? By the time most AOE cast times are up the thief is long gone since they move much faster stealthed. You also can’t count on any condition damage applied before the thief has been stealthed because they heal conditions with their stealth heal and they have traits to get rid of conditions ever 10 seconds…

‘Just swing your sword in the general direction…’ lol – Sure if you have an extendo-360 degree sword swing.

Stealth=half speed

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Posted by: Redscope.6215

Redscope.6215

Just make damage break stealth.

AoE was stated as the main counter to stealth. So AoE breaks stealth?

Either that or make it so no action can be taken in stealth besides moving. I’ve about had it with the “Just AoE noob” posts from scrubs who only play thieves. Just learn to shortbow and those AoEs won’t do anything to you.

Stealth=half speed

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

The AoE arguement has always been laughable, engineers that aren’t packing grenades or flamethrowers are left with a rifle that doesn’t fire when there is no target, or a pistol that does laughable damage and is bugged. Im pretty sure other proffesions have the same issue.

Stealth=half speed

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Posted by: Silverkung.9127

Silverkung.9127

Easy fix is

1 Stealth got direct-DMG get cancel.(Whatever hit by anything as DMG.)
2 Stealth when you have codition will leave foot print of type of condition you get.

AoE on 1people claoking/stealth to detect them or couter them is too much waste CD skill it force to use b-cos no skill in this game to detect it.
Well use random AoE throw everything on somewhat air in front of you will be get some victim or you will b next…

Stealth=half speed

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Posted by: Redscope.6215

Redscope.6215

The AoE arguement has always been laughable, engineers that aren’t packing grenades or flamethrowers are left with a rifle that doesn’t fire when there is no target, or a pistol that does laughable damage and is bugged. Im pretty sure other proffesions have the same issue.

Try playing anything that’s melee (guard/war) specific.

Its like saying: “Just throw down your huge AoE Indiana Jones Boulder Roll as a warrior!” … what??