Stealth mechanic: adding reveal debuff

Stealth mechanic: adding reveal debuff

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Posted by: Tekla.2139

Tekla.2139

Why not adding some reveal debuff to pretty much all class?

Mesmer would like and appreciate it’s Mass Invisibility animation buffed with also a sided reveal effect (1200 range).
Necro could get it’s Death Shroud buffed to be actually able to reveal nerby stealthed aggressor (600 range).
Guardian would likely to have it’s Shield of Absorption reveal whom hitting it.
Ranger will likely to recive a new Spirt able to auto-attack who’s in stealth while also dealing 50% more damage to whom is under reveal (600 range).
Engineer could recive one shiny new turrets called Thermal Scan, which does nothing but continuously reveal whos in it’s range (1200 range).
Elementalist will have their Arcane Shield reveal thier stealth agressor while it will also put 5 stack of confusion to whom broke it’s bubble while under reveal.
Warrior will get a shout so loud that who’s in stealth will daze out for the next 4 second! (900 range).
Thief? nothing sorry! just kidding they can have Assassin’s Signet buffed to reveal who’s hitted by those next 5 attack!

just saying.. on top of that you can also add a slow-down to whom is under reveal.
Skill is already in the game, http://wiki.guildwars2.com/wiki/Reveal just find a way to implement it already.

(edited by Tekla.2139)

Stealth mechanic: adding reveal debuff

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Posted by: Indoles.1467

Indoles.1467

I think Anet’s original idea was, no trinity, no counters. Sadly, this doesn’t work all that well in the both PvE and PvP. I actually like your ideas too. Such as shame.

Stealth mechanic: adding reveal debuff

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Posted by: Tirth.8295

Tirth.8295

i would jus give long cooldown between vanishing

Stealth mechanic: adding reveal debuff

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Posted by: Air.6452

Air.6452

i would jus give long cooldown between vanishing

Considering the whole point of the class is to be stealthy and deal high burst DPS. I really can’t see this being a solution. The debuff idea isn’t terrible. They have interrupts, cripples, and snares. Why not buff some commonly used skill to also reveal all targets within 400m? With a 30sec CD of course :P

It will give you a chance to possibly gain an foot hole when you see a thief stealth near you. Hell, you could even make it so the buff will prevent stealth for 5 seconds or something.

Chody – Leader of We Came To Dance GW2
Crystal Desert
We Came To Dance [WCTD]

Stealth mechanic: adding reveal debuff

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Posted by: Kaimick.5109

Kaimick.5109

Not seeing why Stealth is that large of an issue if you know how to fight against it. We don’t need to have a reveal in the game. One proffession relies on stealth and is built around the stealth machanic and you want to add a machanic in that nullifies that makign the profession as it stands useless?

I understand your frustration I really do but so many people don’t realize that if you remove the stealth mechanic they have to give some benefit to those professions. As it stands those professions Glass cannon builds can spike fast and hard and you want to remove stealth which is more than likely going to just end up increasing the damage they can do?

I say just learn to combat against this, as I never hear anyone complain about stealth in PvE as it never affects them in a negative way, only in PvP.

Stealth mechanic: adding reveal debuff

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Posted by: Kaimick.5109

Kaimick.5109

Stealth is not a problem.
High burst is not a problem.
High mobility is not a problem.

Everything at once is a problem, especially a 1200 teleport while stealthed.
Lower mobility in stealth (especially no 150% movementspeed while invisible, honestly wtf?) and you could just run away as soon as he vanishes.

So both players have the option to end the battle as soon as stealth is used.

Just what he said at the end

So both players have the option to end the battle as soon as stealth is used.

Look I understand people have the hate for stealth and other mechanics in a pvp setting I do, but do you people stop to think when your screaming for a nerf how this affects PvE? Sure you may not play PvE or even care about it, but others do play PvE. Yes Stealth for a Thieve in PvP seems a bit rough to deal with at times, and good thieve players have made that very rough for players. Although to be honest with people (outside of Tourny PvP ) I have had little to no issues with stealth being overpowered. Most players just do not use it properly, it is easy to overcome it is easy to deal with. Sure that stealth build Thieve is a pain in the Kitten to try and kill and he last forever, so do bunker ele’s, and bunker guards, and warriors ect ect.

I would safely say in my experience that in SPvP only about 15 to 30% of players are devastating with stealth and spiking. Out of those 15 to 30% I would say only about 10% of them lock me down and nuke me with out much response from myself. So in the whole picture scheme of things I am not seeing it as a problem.

Stealth mechanic: adding reveal debuff

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Posted by: Tekla.2139

Tekla.2139

Not seeing why Stealth is that large of an issue if you know how to fight against it. We don’t need to have a reveal in the game. One proffession relies on stealth and is built around the stealth machanic and you want to add a machanic in that nullifies that makign the profession as it stands useless?

I understand your frustration I really do but so many people don’t realize that if you remove the stealth mechanic they have to give some benefit to those professions. As it stands those professions Glass cannon builds can spike fast and hard and you want to remove stealth which is more than likely going to just end up increasing the damage they can do?

I say just learn to combat against this, as I never hear anyone complain about stealth in PvE as it never affects them in a negative way, only in PvP.

Issue is; stealth along the culling issue grant 4/7 sec plus the one described in the tool tip. Not all class can target and land it’s attack to a thief abusing this cheap mechanic.
Also, i could care less if Anet actually fix their mistake, reveal was tested during the beta 3. And the PvP part actually do need it. I’m just suggesting something which in mine point of view is a solid opinion.

This is not a nerf thread, mind you that “Stealth” it’s not a thief only mechanic, thief is just the abusing class who’s have the tool to exceed at it.

This is a mere suggestion for a deeper adjustament of the stealth mechanic. Also, it would add more to the game then what it took right now to be the one who’s land last it.

Stealth mechanic: adding reveal debuff

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Posted by: Kaimick.5109

Kaimick.5109

Not seeing why Stealth is that large of an issue if you know how to fight against it. We don’t need to have a reveal in the game. One proffession relies on stealth and is built around the stealth machanic and you want to add a machanic in that nullifies that makign the profession as it stands useless?

I understand your frustration I really do but so many people don’t realize that if you remove the stealth mechanic they have to give some benefit to those professions. As it stands those professions Glass cannon builds can spike fast and hard and you want to remove stealth which is more than likely going to just end up increasing the damage they can do?

I say just learn to combat against this, as I never hear anyone complain about stealth in PvE as it never affects them in a negative way, only in PvP.

Issue is; stealth along the culling issue grant 4/7 sec plus the one described in the tool tip. Not all class can target and land it’s attack to a thief abusing this cheap mechanic.
Also, i could care less if Anet actually fix their mistake, reveal was tested during the beta 3. And the PvP part actually do need it. I’m just suggesting something which in mine point of view is a solid opinion.

This is not a nerf thread, mind you that “Stealth” it’s not a thief only mechanic, thief is just the abusing class who’s have the tool to exceed at it.

This is a mere suggestion for a deeper adjustament of the stealth mechanic. Also, it would add more to the game then what it took right now to be the one who’s land last it.

Hey at least you can openly admit that your view is just a suggestion and I can respect that. Although as my statement is my point of view, I am not the only one that does not feel that stealth is not a problem either as we will see how Arena Net puts this into play.

Stealth mechanic: adding reveal debuff

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Posted by: Absolutionis.9427

Absolutionis.9427

Just making it so that numbers pop up when you deal damage to a stealthed target would go a long way. As it stands, if a thief stealths and I hit them in melee or with an AoE, they do take damage, but I have no idea that they took this damage.

Blind AoE or wild melee swings should be a soft counter to stealth.

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Posted by: mickers.2715

mickers.2715

I have never noticed this perma invis thief problem on my ele that everyone seems to get annoyed with.

And if its a problem with culling how would a reveal debuff help in the slightest because to the server he isnt invisible. Only you cant see him because of the culling problem.

Stealth mechanic: adding reveal debuff

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Posted by: Olba.5376

Olba.5376

Then I will also want the following skills, of course on all classes:

  • Armor Break against Guardians
  • Anti-Illusion against Mesmers
  • De-Death Shroud against Necromancers
  • Turret Destruction against Engineers
  • Instant Pet Kill or attack speed reduction against Rangers
  • Utility that can be used when stunned/dazed/knocked down that makes the next skill deal 0 damage to you, against Warriors using Eviscerate, Kill Shot or Hundred Blades

Issue is; stealth along the culling issue grant 4/7 sec plus the one described in the tool tip. Not all class can target and land it’s attack to a thief abusing this cheap mechanic.

Culling has nothing to do with the Reveal buff. Basically you’re asking them to nerf thieves because of an issue that should be fixed elsewhere. Granted, them coming up with a fix to culling isn’t exactly likely, but asking for a specific class to be nerfed because there’s too many people in the game is a bit ridiculous.

(edited by Olba.5376)

Stealth mechanic: adding reveal debuff

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Posted by: Tekla.2139

Tekla.2139

Then I will also want the following skills, of course on all classes:

  • Armor Break against Guardians
  • Anti-Illusion against Mesmers
  • De-Death Shroud against Necromancers
  • Turret Destruction against Engineers
  • Instant Pet Kill or attack speed reduction against Rangers
  • Utility that can be used when stunned/dazed/knocked down that makes the next skill deal 0 damage to you, against Warriors using Eviscerate, Kill Shot or Hundred Blades

Issue is; stealth along the culling issue grant 4/7 sec plus the one described in the tool tip. Not all class can target and land it’s attack to a thief abusing this cheap mechanic.

Culling has nothing to do with the Reveal buff. Basically you’re asking them to nerf thieves because of an issue that should be fixed elsewhere. Granted, them coming up with a fix to culling isn’t exactly likely, but asking for a specific class to be nerfed because there’s too many people in the game is a bit ridiculous.

If fact, I’m not calling a nerf either be vs a specific class or anything else, this is just a suggestion to make stealth a sort of functional mechaninc. Also, culling must be fixed – independently.
Engineer, Mesmer and Ranger along the Thief are the class who’s use stealth as game play feature.
If guys are afraid of changes, where reveal would given to all class a chance to counter, thus, ending the continus exploit of this cheap and broken mechanic.. I can only wonder.

(edited by Tekla.2139)

Stealth mechanic: adding reveal debuff

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Posted by: Kaimick.5109

Kaimick.5109

Then I will also want the following skills, of course on all classes:

  • Armor Break against Guardians
  • Anti-Illusion against Mesmers
  • De-Death Shroud against Necromancers
  • Turret Destruction against Engineers
  • Instant Pet Kill or attack speed reduction against Rangers
  • Utility that can be used when stunned/dazed/knocked down that makes the next skill deal 0 damage to you, against Warriors using Eviscerate, Kill Shot or Hundred Blades

Issue is; stealth along the culling issue grant 4/7 sec plus the one described in the tool tip. Not all class can target and land it’s attack to a thief abusing this cheap mechanic.

Culling has nothing to do with the Reveal buff. Basically you’re asking them to nerf thieves because of an issue that should be fixed elsewhere. Granted, them coming up with a fix to culling isn’t exactly likely, but asking for a specific class to be nerfed because there’s too many people in the game is a bit ridiculous.

If fact, I’m not calling a nerf either be vs a specific class or anything else, this is just a suggestion to make stealth a sort of functional mechaninc. Also, culling must be fixed – independently.
Engineer, Mesmer and Ranger along the Thief are the class who’s use stealth as game play feature.
If guys are afraid of changes, where reveal would given to all class a chance to counter, thus, ending the continus exploit of this cheap and broken mechanic.. I can only wonder.

I think Olba.5376 has a good point you want to nerf stealth mechanic cause you feel it is broken, what is stopping someone from saying the skill you use is broken in their opinion.

There are a lot of people that have no issues or problems with stealth, and there are people that do. Personally I have found once someone learns how to combat against the mechanic it does not present an issue for the player anymore.

You can’t scream for nerf on one thing and then cry cause your going to get nerfed on another thing that you feel is balanced. I promise you that is what will happen, once you start the Nerf war it will ruin a game, and remember nerfing something has it’s effects on PvE also. My bets is that you love that stealth in PvE just hate it when it is turned on you.

Stealth mechanic: adding reveal debuff

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Posted by: DreamOfACure.4382

DreamOfACure.4382

When you boil down what ANet wants a Thief to be like, they’re basically saying:

“We want thieves be free to be the —--heads they want to be.”

You’re just going to have to adapt to that~

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Stealth mechanic: adding reveal debuff

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Posted by: Tekla.2139

Tekla.2139

Why not adding some reveal debuff to pretty much all class?

Mesmer would like and appreciate it’s Mass Invisibility animation buffed with also a sided reveal effect (1200 range).
Necro could get it’s Death Shroud buffed to be actually able to reveal nerby stealthed aggressor (600 range).
Guardian would likely to have it’s Shield of Absorption reveal whom hitting it.
Ranger will likely to recive a new Spirt able to auto-attack who’s in stealth while also dealing 50% more damage to whom is under reveal (600 range).
Engineer could recive one shiny new turrets called Thermal Scan, which does nothing but continuously reveal whos in it’s range (1200 range).
Elementalist will have their Arcane Shield reveal thier stealth agressor while it will also put 5 stack of confusion to whom broke it’s bubble while under reveal.
Warrior will get a shout so loud that who’s in stealth will daze out for the next 4 second! (900 range).
Thief? nothing sorry! just kidding they can have Assassin’s Signet buffed to reveal who’s hitted by those next 5 attack!

just saying.. on top of that you can also add a slow-down to whom is under reveal.
Skill is already in the game, http://wiki.guildwars2.com/wiki/Reveal just find a way to implement it already.

Also, on top of that, the use of the stomp ability should be denied once stealthed.

Stealth mechanic: adding reveal debuff

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Posted by: Tken.1986

Tken.1986

The OP’s idea was what I had in mind for centuries. Except that we should maintain the specialty of thief at some point. Not all class have to have the reveal ability but some.
If you know Ragnarok Online, the scholar classes (mage and acolyte) have this kind of ability to reveal stealth thief class, which brings some fairness in fighting. While the rendering issue is still a problem. This is a more achievable fix to the current stealth problem. I really don’t want to wait for stealth to go off forever.
Rendering issue + group stealth = Goodluck

Stealth mechanic: adding reveal debuff

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Posted by: NinjaEd.3946

NinjaEd.3946

i would jus give long cooldown between vanishing

Considering the whole point of the class is to be stealthy and deal high burst DPS. I really can’t see this being a solution. The debuff idea isn’t terrible. They have interrupts, cripples, and snares. Why not buff some commonly used skill to also reveal all targets within 400m? With a 30sec CD of course :P

It will give you a chance to possibly gain an foot hole when you see a thief stealth near you. Hell, you could even make it so the buff will prevent stealth for 5 seconds or something.

The thing is, stealth builds are very popular for thiefs. You don’t see too many condition builds or beefy builds for thief simply because we are best suited at high burst damage. However the main thing I see with all thief nerf posts is one core problem. The vanishing and re-vanishing along with some issues on how they vanish. I play thief main and I used the stealth build. Have to say adding a reveal debuff would make everyone completely disregard building it no matter what the cooldown on the debuff was. The thing thiefs only need to sort of balance them a bit is increase the duration between stealthing as Tirth suggested. It’d be like asking to add a debuff that knocked people out of blocking, or a debuff to see which is a clone and which is the real mesmer. Going in and out of stealth is fine but I have fought a stealth thief 1v1 and it isn’t easy. (it is possible though, you just have to know how to counter)

If for whatever reason they decided to add a stealth reveal, they would have to increase the duration of stealth a bit to compensate that weak spot and then we go from “Stealth reveal” to “Lower stealth duration” posts.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)