Stealth rework + anti stealth suggestions

Stealth rework + anti stealth suggestions

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Posted by: MistyMountains.3751

MistyMountains.3751

Hey guys and gals, just a quick opinionated post about stealth

First I believe the current stealth spam (along with certain class burst capabilities) is the main issue a lot of players have with the classes. This being thief and mesmer mostly. There are a few reasons behind this, some being that 1, stealth is glitchy to the point players arnt showing on screen even after attacking from stealth, and 2, give high dps classes too many “second chances” via easy escape mechanics with no counters.

I believe a small stealth rework would do the game good. Maybe reducing thief stealth to a long duration pre-combat stealth + a Long CD in battle stealth (like most mmo’s use)

For anti-stealth, GW was known for adding new classes each expansion, and I would assume they plan to do the same for GW2. I would love to see a class with a anti-stealth ability, which even other mmos use. A quick example off the top of my head is warriors in another game (leaving out company names/game names) can use a shout that reveals stealthed units near by.

Last stealth suggestion, please have stealth be removed from the unit at the start of any atk action they take. Be it a atk or a stomp, to allow for players to actually counter without requiring aoe CC (which a lot of classes dont even have)

Stealth rework + anti stealth suggestions

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Posted by: MistyMountains.3751

MistyMountains.3751

Forgot to mention the edit I would suggest for Mesmers, Honestly I dont understand why a class that has the ability to spam clones also has a ability to stealth in the first place. I would rather their stealth abilities be removed and maybe give them more abilities to switch places with their clones to cause confusion, but not make the battle to the point where it’s unfun. Anyone who has faught a 3v3 or 4v4 where the enemy had 2-3 mesmers can tell you it gets complicated fast with both mechanics on 1 class.

Stealth rework + anti stealth suggestions

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Posted by: Jrunyon.3012

Jrunyon.3012

So you basically want the whole stealth concept nerfed into oblivion, effectively getting rid of multiple playstyles, because you cant dodge roll away when you see someone pop stealth?

Come on man, learn to work with your enemy’s attacks instead of calling out for nerfs.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Stealth rework + anti stealth suggestions

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Posted by: Tekla.2139

Tekla.2139

So you basically want the whole stealth concept nerfed into oblivion, effectively getting rid of multiple playstyles, because you cant dodge roll away when you see someone pop stealth?

Come on man, learn to work with your enemy’s attacks instead of calling out for nerfs.

Dodge effective as stealth counter? seriously?
As both’s mesmer and thief view point, i’m gonna say that your chance to effectively evade what coming next is so random, that you are just wasting endurance.
The only effective counter to stealth, at the moment is stealth; nothing else.
With that in mind, I like to disagree with you both’s. Stealth doesn’t need to be nerfed or either removed. It does need an active counter like all the major shared mechanic available within the game.
I’ve made mine here;

https://forum-en.gw2archive.eu/forum/game/suggestions/Stealth-mechanic-adding-reveal-debuff/first#post1092815

Feel free to discuss.

(edited by Tekla.2139)

Stealth rework + anti stealth suggestions

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

The only effective counter to stealth, at the moment is stealth; nothing else.

shield stance/tool kit do a decent job…

but the only issue i have with stealth is culling (stealth breaks if they do damage – they arent still stealthed; just not rendering on your client)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]