Stealth when finishing? Bad design!
Yeah it is an awefull design,thieves are the only class running freely in wvwvw downing players with ease,the stealth rendering issue also doesn’t help with this..attacking while in stealth,not being able to target him for about 3 sec after gives him just another 3 sec of stealth while hes able to hit someone.Alot of people know this,and purposely abuse this “exploit”.
So basically, you’re mad that Thieves are using their stealth to their advantage?
It’s not an exploit, it’s an advantage.
Maybe, but every game needs to have a balanced advantage. I brought this issue up a while back and I can tell you a LOT of people have had enough of this.
Downed state mechanics are just simply unbalanced as all heck. Some are just that much better than other classes (looking at you Elementalist).
Do you even lift, bro?
So basically, you’re mad that Thieves are using their stealth to their advantage?
It’s not an exploit, it’s an advantage.
It’s not an exploit, but it’s a kitten poor design.
Thieves kill me at will anyway — it feels like being oneshot ambushed, but the combat log shows it is actually a flurry of attacks. The perceived transition is getting slammed and downed in a fraction of a second by something you never saw. And, you notice, I did not complain about that — I do not expect all classes to be equally capable at all tasks.
When I’m downed fighting visible players I have at most one chance to delay being finished (viz., by throwing a hammer), and the fact is that I’m already easy meat. Why make it completely trivial by allowing the thief to remain invisible while finishing?
Have you guys tried playing thief and finishing someone while visible? I’ve seen thieves get downed by warriors who are down and throwing rocks because the thieves were squishy lol.
Also, if you’re a elementalist, necro, or guardian, you can stop a stealth stomp pretty easily. If you got a resser, you can get ressed before getting stompped usually too.
Just pointing out that there are ways to counter it pretty easily.
When I’m downed fighting visible players I have at most one chance to delay being finished (viz., by throwing a hammer), and the fact is that I’m already easy meat. Why make it completely trivial by allowing the thief to remain invisible while finishing?
There are multiple ways for all professions to disregard your hammer and kill you regardless. Mesmers can also stealth and perform the same feat. Thieves with a pistol can use Black Powder and the blind will make your hammer miss. Anyone with blind technically can make your hammer miss, such as Elementalists with Signet of air.
Also the various stability professions have.
If your efforts in down mode being reduced to nothing is what’s your issue here, everyone can do it to you whether that is a good thing or not. Every profession outside of the Elementalist runs into there downed mode being moot.
Pistols still got aoe blind, I use it more often as it works the same and doesnt give you 30 sec cooldown on healing skill (if you have are pistols/bow build).
So basically, you’re mad that Thieves are using their stealth to their advantage?
It’s not an exploit, it’s an advantage.
Im talking about the Stealth Rendering Issue,where thieves in stealth remain Longer in stealth and able to attack while being in stealth and being unable to be targetted,people know this,thieves know this,and abuse it with a perm stealth build.
A problem with thieves being too skilled at killing…
Yes a good thief will down you and kill you in seconds and yes you will have little opportunity to retaliate; however that is the entire point in a thief, assassin, ninja, etc. class. The fact is without that stealth a thief is utterly useless as they will die faster than even light armor classes, sometimes in as little as 2 good hits.
Stealth is part of the concept of the class, asking for it to be removed is no different than arguing that death shroud unfairly allows necros more health, clones/phantasms are too powerful for mesmers, warriors do too much damage to kite away from, guardians have too much health and armor, etc.
Calling it a class concept doesn’t magically make all it’s applications balanced.
Pets are a class concept. Do you think if they put out a pet tomorrow that could instafinish a downed player as one of its skills, that that would be balanced, because pets are a class concept?
Oh, and please tell me how a necro stops a stealth finish. THIS I’ve got to hear.
This complaint is nothing more than someone who doesn’t like another profession’s/class’s mechanics. If you don’t like being killed by a stealthed player while you’re downed, don’t get downed.
Nothing about Thieves were OP until players did some math and made a two shot backstab build. I do think it’s unfair that one player is able to two shot another, but when a Warrior is able to burst someone down by just the use of two abilities, or a Guardian can down someone who’s trying to finish them off, then it’s nothing more than a profession’s advantage over the other.
You’re absolutely right. Why bother having a downed state? Lets just make guaranteed finishes a class feature of all classes!
I play a thief and i feel its like having a cheat to be able to use stealth to attack and drop someone then go back into stealth and finish them off, but also if u can get downed that quickly theres something wrong on ur end as well. There are so many ways to counter it, and understanding the mechanics to accomplish it also allows us to see the flaws in it.
Don’t bash the thief for doing its job and being the sin class of this game.
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