Story Driven Legendary Weapons

Story Driven Legendary Weapons

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I like how the weapons take a while to get, but i feel that it would be better if they had a “Story” behind them or a set of quests. Rather then just a bunch of mats that you farm to get it would be better if some of the required items were only obtainable from a story line.

I think that would make them more then just a skin, it would give them “life” i loved how in a certain other MMO most (not all i agree) had requirements that made you feel connected to them, not just because they took long to make or because they looked nice but because they had a story behind them (even if it was lacking)

I think how Anet had the character driven story they could make Legendary questline really good as i love the story questline.

Story Driven Legendary Weapons

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Posted by: locoman.1974

locoman.1974

Little known fact, they used to have a story behind them but the Quip’s story turned out to be so disturbing that they had no option but to remove them all… :o

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Story Driven Legendary Weapons

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Totally agree with this.

Not only would the lore give Legendaries a place in the world, but they’d also be able to use said lore to direct the process of the Legendary. Maybe changing one or two quests / steps that are unique to that Legendary.

For example, you need to have a stack of Claw’s debuff in order to create Frostfused Orichalcum needed for Frostfang (or it’s precursor), while Twilight would require you to be in the Spectral Realm during the Grenth event to create Duskfused Orichalcum for Twilight (or the precursor). Dying would cause the Orichalcum to lose its essence.

If you also had more challenging steps to acquiring certain parts of it, you could reduce the grind.

Life is a journey.
Time is a river.
The door is ajar.

Story Driven Legendary Weapons

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Posted by: Coroner.3168

Coroner.3168

I agree. It is one of the reasons I’m going for The Flameseeker Prophecies (it does have a bit of a backstory related to the original Guild Wars).

OT: I somehow feel the need to say that the pact token (you get after completing the main storyline) should be a required crafting material for a legendary weapon. I’m 900h in the game and I still haven’t completed the main storyline arch. :/

Andal Myth Of East – Guardian
Northern Shiverpeaks [NA]
Zealots of Shiverpeak [ZoS]

Story Driven Legendary Weapons

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Doing various events or things for a legendary? If this would be implemented I’d definitely go through the kitten to get one.

Currently I can only dream of a legendary as crafting one is pain…

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

Story Driven Legendary Weapons

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Doing various events or things for a legendary? If this would be implemented I’d definitely go through the kitten to get one.

Currently I can only dream of a legendary as crafting one is pain…

It would still be a grind and would still take ages but certain aspects could be as above mentioned linked to events to make certain parts or something, they just feel like empty skins and not really worthy of having the status of “legendary”

Especially seeing as seeing as how you pretty much dont need to do anything to get them other then grind items or buy them. It would be nice if you had to complete certain challenges and Legendary specific story driven quests.

Story Driven Legendary Weapons

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Doing various events or things for a legendary? If this would be implemented I’d definitely go through the kitten to get one.

Currently I can only dream of a legendary as crafting one is pain…

It would still be a grind and would still take ages but certain aspects could be as above mentioned linked to events to make certain parts or something, they just feel like empty skins and not really worthy of having the status of “legendary”

Especially seeing as seeing as how you pretty much dont need to do anything to get them other then grind items or buy them. It would be nice if you had to complete certain challenges and Legendary specific story driven quests.

The keyword is >>various<<.

People do fractals of the mists for 30 runs and call it farming but it’s not that bad. Each run is different and has a different experience. This is what I’m waiting for. I don’t wanna do the same thing over and over to get what I want. I wanna do various things to get what I want. To have some change in the cycle.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!