Brains > Brawls
So Much Blur
So Much Blur
I may be telling a hyper hard thing to do, but:
1/2 Story quest/lvl would disappear with 80% of grinding till lvl 30. When we have the first dungeon.
Some being repeatable(like daily, or mission based, bud bound to story instance)
Additional Objectives, with additional rewards.
Its easy to have fun doing whatever u wanna do. But early in low levels u already see yourself in “must grind” hole. Where the low level areas start to getting repetitive. U cant beat stronger areas nor do story OP/OL quests.
Every thing we do is already rewarded with exp. But the amount may be adjusted. If a player likes to kill huge mobs of (drakes, whatever), he can do it and gain good experience.(its nor Grind if u like it)
General Point is:
We should be able to level up forward in a constant way doing whatever we want. Not only the preset map/heart/DE/story u set up for us. They are nice, but perhaps we dont want to repeat them in every character we make.
You changed the “quest icon” must have. But then add another “must” activitie to level up. Its pretty much the same feeling we have while playing, that we CANT go forward doing what we want, but only what DEV wants.
Peace
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