Storyline rewards

Storyline rewards

in Suggestions

Posted by: Lithuen.9067

Lithuen.9067

I have to ask, and this is a rhetorical question, why in the world are the storyline quest rewards always a level or two UNDER the level of the quest itself. I mean, really. How would an item of the same level constitute an undue advancement? I just did the level 47 quest, and got a level 45 staff. Whoopteedoo.

Another way to ask is this: What is the logic behind all the rewards being vendor trash? Is this some kind of game developer’s idea of a joke? That’s the only excuse that could remotely justify it…even then it’s not a very good joke.

You can add this to the list of Forlorn Hopes of Gamers Hall of Fame…why aren’t the epic quest rewards on-level, and therefore of some use? If this is such a difficult thing to manage, why not just make the reward standard vendor trash so as not to make either US (the players) or YOU (the geniuses who think this is a good idea) look like complete fools.

Thanks for your kind (of) attention.

“Smile,” he said. “Things could be worse.”
He smiled, and sure enough, things got worse.

Storyline rewards

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Posted by: Ronah.2869

Ronah.2869

I agree that most of rewards are vendor trash. They made it like this so players will actually sell the things or salvage them then hunt them for better stats. They don’t want to give better rewards so players wont be forced to do the storyline. If you read other posts, you will see that people complain about the need to do the story for a PoI which is accessible only through the story. If they give better rewards in story people will complain why they give them and force them to do the storyline.
I personally like the storyline and I do them every time a player lets me join in his storyline. I mostly leveled up helping people with the storyline, but that is just me

Storyline rewards

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Posted by: Lithuen.9067

Lithuen.9067

Thanks for responding. I mention this because it’s inconsequential to people who don’t want to do the storyline what happens in the storyline or as a result. They aren’t interested, so let them remain so.

I do the epics in all games as I figure if it wasn’t significant, devs wouldn’t bother. Rather, a lot of time and effort go into those, and more often than not, they’re seen as the make, or break of a game. Unfailingly, as though it’s some strange disease, the rewards are inconsequential, which makes doing epics inconsequential busy work, which in turn allows the ones who couldn’t be bothered with them to come out on top. I’ve never liked this, and I never will.

Anyone who doesn’t care about this aspect of gaming should go all in and not cry about the quality of the rewards. It’s something they have no interest in…so let them remain uninterested – front to back. If you’re right, then the devs are kowtowing to the wrong people…which is another of the unfailing rules of game design – Listen to the wrong people about the wrong things.

“Smile,” he said. “Things could be worse.”
He smiled, and sure enough, things got worse.

Storyline rewards

in Suggestions

Posted by: Squirrelbane.2510

Squirrelbane.2510

I’ve been doing PS as I level and quite often receive useful rewards. They’re not always great but I think all the rewards tallied together (xp, drops and completion rewards etc) amount to a very large reward overall.

Never felt it was a problem.