Storylines based on professions
It’s a Roleplaying Game, I play the Role of a character I created, I don’t want my necro to be a corrupted elementalist or any kind of character whose background story is set in stone by the developer.
If you want your Characters to have background stories, create them yourself like you did here. The few choices we can make it terms of the past of your character are so minor that you can create your own past easily.
It’s a Roleplaying Game, I play the Role of a character I created, I don’t want my necro to be a corrupted elementalist or any kind of character whose background story is set in stone by the developer.
If you want your Characters to have background stories, create them yourself like you did here. The few choices we can make it terms of the past of your character are so minor that you can create your own past easily.
So you enjoy doing same thing over and over again? Sure it can be a choice too.
I’m just suggesting that story(leveling) can be more appealing and not so boring as it is now. Have you leveled more than one toon passed level 30-35? Then you know that for everyone it becomes same more or less.
I just suggested another option that can fulfill the role of a profession.
Where have you seen a kind hearted necromancer who has relentless desire to save people from corruption and necrotic creatures? Sounds kinda ridiculous to me.
And also as I said above this should not change the current system how backgrounds are introduced to us in game, just merged the current ones.
Here I’ll make it easy for you to imagine.
Players should be given choices like they are now.
Racial based story should be also introduced to us. (as it is atm)
Story shouldn’t be “set in stone” but develop on player’s choices. (To kill or not, go right or left, trick or treat etc. etc.)