My suggestion is being able to stow pets in combat.
This would just be a fix that (as far as I’m aware) wouldn’t be too hard to implement in the meantime before there’s more control for pets (a menu of training options etc).
I play mainly PvE dungeons atm as ranger and find it difficult and next to impossible (in cases where the entire floor consists of it) to get my pet out of aoe before it dies completely using F3 ‘return to me’.
However, with being able to stow in combat the player would be aware that they’re taking a chunk out of their damage just to keep the pet alive. Immersion-wise I think this would be something a ranger would do anyway.
It would just have to be so the pet is in stasis when stowed and not reset to full health at this point. And be key-bind-able ‘cause as far as I’m aware you can only click to stow.
Feedback from rangers and other classes is may affect would be appreciated