Before I go onto what has to be improved on the current system for Structured PvP and therefore Tournaments too, I first want to mention a few posts which have pointed out some things.
https://forum-en.gw2archive.eu/forum/pvp/pvp/To-nerf-or-not-to-nerf
https://forum-en.gw2archive.eu/forum/pvp/pvp/Guide-to-make-this-game-attend-the-next-MLG
The first one describes pretty well, why there is not so much fun anymore in SPvP since release as the meta has evoled and people have gotten to understand the game more.
The second one states a possible solution to have a broader community for PvP.
Now let me list a few things which explains why PvP is currently not much of an enjoyable choice.
- Hotjoin has still 8vs8 servers. For newer players who often face classes which are FOTM ( Flavours of the Month ) ( Thief and Mesmer especially ), it takes away some fun. The amount of knowledge which can be achieved through Hotjoin is also limited.
- Glory farming. Since Glory is just used for aesthetical purposes, it does not hold any value aside that. As a result, there is not really any reason to farm it. Instead, the game itself and its mechanics shall be the reward.
- Anti-Fun-Playstyles. The Structured PvP sub-forum has a wave of posts about how few fun it is to face classes representing this Anti-Fun-Playstyle. Most popular examples are Thieves and Mesmers. Especially newer players get discouraged if they have to fight a mesmer. There is a lot of dmg coming from the Clones and Phantasms.
- Too high ticket costs for Paid Tournaments. Reroll, a dedicated and competitive PvP-Player posted some calculation on the forums. For everyone except the most succesful teams playing paids is a loss. One can argue that the experience one gets in paid tournaments matters too. Well, it does. But there is also a high skill-gap in the competitive teams and newer teams.
- No Trebuchet to practice for Kyhlo. The one in the mists as much as I remember from when i used it months ago, does not help much with getting used on how to shoot the trebuchet on the last map in tournaments. This is just a minor issue though.
- Few viable Builds. Bunker vs Burst Meta. sadly, some classes are in a sub-par state if played on highest level. Some require specific team-compositions, others specific tactis. Also, not everyone enjoys the insane burst given out by classes like thief or mesmer. Same goes for the sheer bunkering of classes like guardian and elementalist.
On the latest State of the Guru it has been mentioned by Helseth from Team Curse than the Portal from Mesmers is currently mandatory on the highest lvl of PvP and make the meta also stable. That makes mesmers mandatory in every composition or at least most.
- Too few game modes. Conquest has gotten quite boring for most players over the last few months. In the latest Interview with Jonathan Sharp it has been mentioned that a new type of tournament comes out in the upcoming patch. There has to be more game modes on the long run though. But there will most likely be much more in the future.