Stuff i would love:
Necro:
I would love the skill ”necrotic grasp” be switched out for the skill “Crimson Tide” I think this would complement the weapon much better and give a better meaning with the rest of the skills.
Would like all skills in death shroud to have 50% of their damage converted to condition dmg so that condition dmg builds doesn’t get screwed completely in shroud.
Ability to raise undead from corpses (or up through the ground) in high numbers which then decay and die pretty fast.
One of the things which made necro super cool in gw1 was to see your big undead army raveging through enemies then to decay and die a slow but 100% sure death. Having them as permanent pets doesn’t feel like a necro at all :/
Ele:
Healing rain regeneration to give 1,5 sec instead of 1 sec.
Geyser, to attach itself to a friendly target when cast on it.
Water blast, to be able to target friendly targets(selftarget) specifically instead of only enemy targets (since it’s not used for dmg it seems weird)
A good DMG elite skill, like a meteor storm type ting (something really cool looking which is focused on bringing out high damage) or just 1 actual good elite skill.
A special (attunement counts as its special right now, which I think is really sad since it doesn’t seem to add what it should. Would have loved something like the worriers special but decided on the attunement you are in when using it.)
Better synergy in traits:
SUMMONS:
For all summons to NOT take dmg from MOBS aoe attacks (seriously summons gets killed instantly on aoe constantly o.O it makes them useless 99% of the time here.) I would even welcome to give all summons traits which makes them indestructible in the same manner as the guardian had for his summons.
Warrior:
More diverse gameplay (gets boring fast, run in spam all attack skills in head roll direction, dodge, spam all again, repeat until dead.)
Mesmer:
All clones to actual do dmg.
Most illusion to be able to do more dmg.
All illu+clone to not take full dmg from aoe from mobs (they die incredibly fast too fast against aoe’ing mobs)
Confuse should last a lot longer, its quite useless in its current state.
Better disruption abilities (not much disruption compared to gw1 mesmer, they don’t feel related at all)
Gaurdian:
Ability to trade power for extra thoughness, like “convert 50% of your total power into toughness (meaning if you had 1000 power and took this trait you would now have 500 power and +500 toughnes) not sure of the point ratio in power/toughness but some balance here is diff possible.
Same trait for precision converted into Vitality.
An ability which pulled enemies and linked them too you continually doing a very small damage while crippling them as long as they are within a short distance from the user (dodging breaks the link, so does it if you move more then 350+- away from the target.) should created huge provocation on mobs making them target you more (YES AN ACTIVE TAUNT SKILL!)
General stuff:
Ability to turn on Fully coloured aoe fields: meaning when enemy cast aoe, it colours the entire area in a transparent colour instead of only the very small ring line.
(edited by Erebus.7568)