Stuns and KDs < Daze

Stuns and KDs < Daze

in Suggestions

Posted by: Sablin.8071

Sablin.8071

Basically my contention is that hard-CC like stun and KD suck, as compared to Daze.
As a condition, you can increase Daze duration to the point where it’s actually effective; in PvE something that’s knocked down for 2 seconds basically gets back up straight away which is a joke. Even with stuns, 2s of stun with an 8-10s cooldown is far from being ‘stun locked’ unlike some stupid event mechanics (such as during the invasions, where, as melee, it was pretty common to get stunned/dazed to death.)

Yes you can reduce condition duration too but not everyone runs with such runes, and those that do deserve some benefit because they are losing out on something else – just like you should have the option to be able to increase stun durations. You can go to town stacking daze duration with food, runes etc but for stuns you have 1 sigil, and a sigil slot is pretty kitten valuable. For KD, IIRC, there is no way to increase duration.

With hard CC however, there are a number of stun breaker abilities and there is also ways to reduce stun duration, so the rather modest stun/KD durations that we currently have are even less effective.

Daze can be re-applied more easily on classes that have it, as stun and KD abilities are often on big cooldowns.

One of the best aspects short duration, but “spammable” daze effects, is its ability to disrupt and cause havoc on abilities and cooldowns. Stun/KDs cannot give that.

As I mentioned, in PvE KDs and stuns are just rubbish. I cant help but shake my head when I think of warrior hammer #5 – 30s CD for a 2s KD that takes like 3/4s to get off.

I don’t know the perfect fix but maybe:
*Increase stun sigil duration and make it cover knockdown as well
*Increase the base stun/KD durations by 50% (30% as a minimum) but remove the +stun sigil
*Remove all stun/KD shortening rune/food effects
*Change Hard CCs to conditions (or at least stuns and KDs – its prolly not going to matter at all when running in zergs which is much of the game play)
*Enhance traits related to stunning weapons to improve stun/KD effects