Sub-Classing
Ummm then we run into 16 things to try and balance.
You have obviously played D&D, it took then form ADnD to 3.0 to 3.5 before things were simi balanced.
Lets not add more stress to the factors ; -)
I would love tot see some things from ADnD but that’s not one of them.
Things like elite skills one must go do a specific set of tasks to achieve to earn (not just pay with points) Tome of magic Priest Quest Spells or miscelaneous items seen in the ADnD world brought to life. They do some things already like the potions that change shape. What use is that in combat. I’m thinking things like the everbountiful soup kettle that places soup out for people to eat in the party and gain some buffs. Or the
eyeglass of spying giving players the ability to see far away, tell me that wouldnt come in handy for WvW, or how about a back piece that is a modified tapestry of disease warding that shortens poison durations by 50%. Things like that would be a fantastic addition to the game.
Or the points for skills…what do you do with them once geared and you aren’t working on legendaries?
I think we need a system much like a game I used to play called attunement, where we add minor bonuses to different aspects of gameplay. Like 2-5 points per item in this list of bonuses. The list of things was nice, like 3% run speed bonus, increases falling height before damage is taken, increases damage to a particular family of creatures by 1%, a minor increase in stats like a +1 (not all stats just one at a time), an increase in resistance (toughness).
I am just saying that it’s a great system and they should look more into one of the aspects of what made the elephant in the room so popular is adaptation. a system like this would help broaden what’s available to accomplish end game.
I am a bit more realistic tho, I don’t expect them to do anything like these systems overnight, possibly over the next year or so would be fun.
(edited by tigirius.9014)