Sugestion regarding movement speed
I for one would be against this, and while I can see the appeal of this option, the exploration part of the game will suffer. You increase character speed, therefore you increase the speed at which they explore, therefore they can outrun mobs faster, get into fights less and gain world completion quicker.
As “convenient” it may be, it just removes that element of danger and fun.
Nobody likes being zerged by a group of mobs on their way somewhere new, but increase the run speed and you can easily outrun them to the point where you will no longer need to fight to get to a waypoint, POI or vista.
At the current rate you need to plan your route more if you are in an area which has stronger monsters than you, you also get the chance of enjoying the scenery more.
ANet didn’t spend all this time to create the environment just so you could rush past it.
:)
[/my opinion]
What you said would be true if there would be no movement speed increasing passives in the form of signets already (which are more or less attainable early on), my suggestion includes removing those increases from signets and giving them to items. Also, that way (instead of getting a few levels and buying the signet for skill points) low level characters would be locked out of highest possible boost as certain quality of items are level dependant (no rares until level 35, etc…)