(edited by Xenotor.1350)
Suggenstions for rewarding holding WvW keeps
Uhm, guilds should not get any sort of chest for holding the keep, at least as long as you can just ninja-claim a recently captured point and then just wait for everyone else to upgrade it. And even when they would get some additional reward, it should be nothing more than extra influence, given that they have upgraded the keep.
Also, limiting who can claim by amount of active WvW members might not be too good idea. It should be related to the capture event itself. A single player can actually affect the capture of the castle more than 20 guys zerging the front door. It only takes 1 guy to get rid of SM outer walls for example. And 1 guy with OmegaGolem can seriously do harm on that inner gate, allowing zerg a quick access for minimal resistance. And how would you judge “active WvW members” anyways? Minimum of 3 hours of WvW a day? 21 hours of WvW a week? Just logging in and going to the WvW maps daily to keep the “active WvW” status?
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
(edited by Fred Fargone.3127)
seems like you edited too.
Yes 3 hours per day defending and attacking means you do something for your server in WvW.
1 player can hold many using siege but 20 people using siege can hold and army.
(edited by Xenotor.1350)