Suggest an existing weapon to be played by other professions
in Suggestions
Posted by: Coffietire.2783
in Suggestions
Posted by: Coffietire.2783
While I think that the weapon restrictions are well balanced as it is, a bit more variety and some experimentation with new styles with existing tools would be awesome. So what I am asking you guys is to name a few weapons you would like to see be used with other professions. Bonus points if you mention some potential skill ideas and why that weapon and profession combination appeals to you.
If this is a repeat thread, feel free to contact the mods to delete this and/or redirect me to another thread where I can post my own ideas.
-Torch wielded by necromancers
Fire is intimidating and one of the hyped aspects of the necromancer pre-launch was their multiple skills to use fear. I think a skill that burns and fears enemies at the same time would be hilarious.
-Longbow wielded by guardians
One nasty complaint about guardians is their lack of a low cooldown fast ranged attack, and I think the longbow would be a perfect fix. The longbow has a valiant aura about it.
-Focus wielded by rangers
Being a nature focused profession, it would be cool for the ranger to have a magical tool they can use to perhaps commune to nature further and with their pet through direct supportive buffs to them or maybe a skill that has their pet instantly teleport to them.
-Hammer wielded by engineers
One weird idea I had for a steam punk themed weapon was a rocket propelled maul. While I doubt Arena would ever implement it in the game, allowing the engineer to equip it would be close enough.
I love all of these ideas.
And I have to say – If mesmer can use greatsword I say anything is possible.
So here’s some of my own ideas:
Ranger – Rifle; I know that they wanted to keep ranger completely “natury” and whatnot. But I would honestly love having a rifle. and a good idea for it would be it’s a beastmastery type of weapon.
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Example: Skill 1 (auto attack) Grants your pet a stack of might and a little bit faster attack rate. The gun could do a low-ish amount of damage but make it so your pet is your main source of DPS. This could be extremely fun and I would love it to death. Maybe one of the skills grants your pet protection or a certain amount of health to keep them alive more. So in conclusion – Rifle Ranger: Beast Master Playstyle.
Warrior – pistol; A nice offhand weapon with some decently strong attacks. An idea would be: Skill 4: Deal decent amount of damage, cause 5 stacks of vulnerability and you gain swiftness for 5 seconds. 15 second cooldown
Maybe give Thief/warrior/ranger a staff for a martial arts type of combat. Not sure what type of use though.
My warrior wants two scepters.
in Suggestions
Posted by: Elric of Grans.7684
Warrior + two Sceptres… drummer? Get a couple of Warriors with Axes and they can start a band.
cough
I’d like to see the Thief get the Staff, wielding it like an acrobat. Make it an area effect melee weapon by spinning it as an alternative to the condition dagger builds.
I’d love to see daggers for Warriors, being a thrown weapon, so that they have a ranged off-hand and the option for a full thrown dagger character.
Also, rocket mallet sounds rad.
Pistol (main and offhand) and Sword (main hand only) would be cool (and relatively reasonable) for an Elementalist!
in Suggestions
Posted by: tasaunders.3746
Sword and Greatsword for the elementalist.
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