We all hope we’ll get another class eventually. We’re fans. Its what we do.
Disclaimer: Probably not a chance this’ll get implemented, but i know a few people who always wished there was a 3rd heavy class, and i know a lot that said there wasn’t any niche in the game that hadn’t been taken yet. I think that later group should read this post :P
General Description: A Magic user that tinkers with the fabric of the universe itself. Why wear heavy armor? Well wouldn’t you if you were tinkering with existence as we know it? Seeing as it would be difficult to control it wouldn’t be as precise as some of the other magic users abilities. You cant point at a guy and send him flying. But you can point in a guys general direction and send him and his friends on their faces.
Class Name: Warper (for lack of anything better I could think of)
Class abilities: Lots of CC. We have alot of class abilities that effect the characters themselves but its been highly regulated what moves determine how those people are moved about. I would like to see a class that not only accels in that but also -benefits- from controlling it, and doing something other than stacking close to the nearest guardian(Not saying everybody does that, just saying that’s something i don’t wana see more of).
Trait Lines
1. Time. This speaks for itself. Swift, Quickness, maybe the ability to effect the CDs of allies,enemies, or self. Inturruptions in the form of stuns. Basicly anything a “Chronomancer” could do. Possibly regeneration. Maybe hasten the damage from conditions or lengthen how long they last. Its time, you can do almost anything with it.
2. Space: Teleports, Barriers, things that switch peoples direction.(Imagine an AoE Elite that turns everybody 90-180 degrees). Teleporting people into the air. Ok ok I can see fall damage being bad for balance but still the ideas there. This could also effect movement quite alot(Not just of people but also of projectiles)..
3. Gravity: Pulls. To yourself, To an enemy. To an Ally. To a point on the ground. Improved -heavy damage- leaping abilities (possibly leading to knockbacks). Possibly some boons such as might, stability, protection.
4. Entropy: Chill, Immobalize, Weaken, cripple, bog them down. Strip them of boons. Lower boon durations. Possibly have traits involving torment condition. reduce the time of your own conditions.
5. Synergy: Combining any of the above. Traits would add additional effects onto moves. an Immobilization to a blink. A weaken to a leap. A chill to a stun. Falling into one end of a teleport and leaping out of another.
Class mechanic “Reality bend”: Four abilities each corosponding with the above trait lines (minus synergy). They would all run on -the same- CD. They would be powerful abilities and the CD in turn would be high.
Time: Quickness. What else? yes as a class mechanic.
Space: Erect a barrier. Nothing gets through. anything that tries gets popped out a random spot on the barrier.
Gravity: a Big ol Pull. anything without stability gets knocked on its face.
Entropy: AoE stun.
Weapons- Anything but a scepter.