Suggested Keep Improvement - Make it Living Inside

Suggested Keep Improvement - Make it Living Inside

in Suggestions

Posted by: Orz.5091

Orz.5091

TL;DR Suggestion:

  • More upgrade-able guards that roam outside a keep’s walls as well as roaming guards inside to make it more living

My biggest beef with a keep or tower is honestly the lack of guards and how dead it is inside.

Currently it can take a group of players less than 2 minutes to take a keep. We’ve all see this. This is way too fast. The only guards players face, even upgraded, is right in front of a door. They offer very little challenge to even a disorganized group of players. They also give very little warning to the server being attacked as they are in front of the door.

Instead, a keep could have many more roaming patrols inside based on the area (and guards who actually bring up swords on the map), as well as more roaming patrols along the outside – both should be able to be upgraded through the guard process.

This does two things: 1) makes taking a keep (which is worth a lot of points potential) more of the challenge it should be; and 2) gives a server more time to react to an attacking force.

Thanks for reading.

Suggested Keep Improvement - Make it Living Inside

in Suggestions

Posted by: NoizeMaker.8367

NoizeMaker.8367

I agree with this.

Commander Ovi Bell: 80 – Guardian
Commander Skigoboom: 80 – Engi
Protocol WvW Lead [PRO] Dragonbrand

Suggested Keep Improvement - Make it Living Inside

in Suggestions

Posted by: Gankfest.4965

Gankfest.4965

I agree with this… My post got an error so I don’t feel like typing it all out again. Pretty much don’t find guards to have a real purposes as their easily defeated, and would like to see them as a mechanic to taking a keep then just being a body bag before a door. Also suggested having roaming sentry guards that roam around the map and make the sentry points worthwhile.

Gankfest™ ~ <PRX> ~ JQ
80 ~ Thief/Guardian