(edited by synk.6907)
Suggested Mesmer Changes!!
Not to emtnuin clones can take like 3-4 hits MAX, before they are dead, and only use the auto attack of the weapon the mesmer have equipped at the time the clone was summoned, and deal non-existant dmg themselves
GummiBear, I think it seems like bloodmage doesn’t know the difference between clones and phantasms.
bloodmage – Clones are one type of illusion, they do essentially zero damage on their attacks and die in a couple of hits, but are used for shattering. Phantasms do high damage (higher than the mesmer themself, who – for balance reasons – doesn’t do an awful lot of damage on their own hits), take a few more hits but are still easily killable.
It’s impossible for a mesmer to get three high damage phantasms up quickly – in any decent fight by the time their next phantasm is ready the older ones will have been killed.
In short, it’s fairly apparent that you haven’t thought this through, and relating it to attunement swapping makes nearly no sense. You could just as easily say that an engineers kit-swapping should be set to 9s for the same reason, and it would also be a completely ludicrous change.
Hope this helps
Hyinna, Gunnars Hold
[Ub] – My Life for Alesia
Clones spam auto-attack, can often be one- or two-shot, and are lucky to register more than a single digit of damage on a target.
Phantasms will do actual damage, but they also have much longer CDs and cannot be spammed. A mesmer looking to build up damage via phantasms has to be more careful about when she shatters as a result, making quick spawns and shatters potentially far from ideal. And likely the phantasms are dead or irrelevant by the time another is spawned.
Shattering only allows mesmers to always daze if the mesmer is traited for it. Otherwise only one of them does, and it’s not got the shortest cooldown.
The brief stealth provided by decoy or veil are kind of "oh crap" buttons, not really all that great imo, but I am sure the more veteran PvP mesmer players would be happy to talk about those skills for anyone interested. In any case, as an ele you can counter with plenty of AoE and interrupts.
If it seems I am only defending mesmers, it’s because I get the impression this thread was created due to some unhappy experiences you’ve been having against them. As such, I see no reason to list the cool things eles can do, or any other class, and am just trying to point out that, in my opinion, the accusations that the class is OP or needs to be further nerfed aren’t good.
(edited by synk.6907)
Rather than whining about a class you clearly have little understanding of why don’t you make a mesmer and try learning how they work? I guarantee it will help you more than this thread will.
Rather than whining about a class you clearly have little understanding of why don’t you make a mesmer and try learning how they work? I guarantee it will help you more than this thread will.
/Signed
Sounds like a lot of whine from someone who got no clue about the class… or his/her own
“And shattering allows you to daze people indefinitely which is in my opinion overpowered.”
This statement is bananas. Shattering for daze only dazes for 1 second, and it does not stack and is on like a 40 second cooldown.