Suggested changes to sPvP

Suggested changes to sPvP

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Posted by: Super Riceman.8702

Super Riceman.8702

Change Pt reward from standing on point to contesting a point: Roaming is fun and worth it, discourages multiple people from standing on an uncontested point.

Make Pt reward for capturing/neutralizing apply team wide: This would stop people from racing to points and leaving when someone else gets there first but it would still
give reason to cap it (friendship is magic).

Make Skyhammer exclusive to custom arenas

Change the way rank is determined: Rather than function on a pt. scale like lvling, make ranks rabbit-phoenix based on specific challenges for each class in tournaments (like achievements but actually feel like achievements). Make dragon earned by completing all other ranks. It will encourage players to try the other classes. This will allow a quick way to get specific rewards without rewarding farmers. Dragon will still be a long term goal because all the other ranks still have to be completed first.

Limit Match Sizes for Anet Custom Arenas to 5v5: If hotjoin is supposed to be preparation for tPvP it should be formatted similarly

Add Custom Arena Tokens to Tournament Win Chests: This will make a custom arena sustainable solely through PvP

Add Karma consumables to Tournament Win Chests:

Add Black Lion Chest Keys to Tournament Win Chests:

Stop PvE notifications while in PvP

Announce PvP tournaments (actual tournaments, not matchmaking) through game-wide notifications: It will help in viewership and maybe get more people playing pvp

Make the PvP Locker function like the items in the achievements tab: This will allow you to retrieve items you have unlocked on whatever character you want without having to transfer from character to locker to character. Also prevents PvP items from affecting PvE Character’s storage.

Add settings to adjust character quality/what race others are viewed as

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

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Posted by: Super Riceman.8702

Super Riceman.8702

[Engineer]

Change skill 2 to Acid Bomb: It can be countered by Immobilize/Cripple/Chill, not a disable or interrupt, rewards smart use of auto attack since its the only way to rotate

Throw Junk: Change chance for chill to immobilize, weakness to vuln

Personal Battering Ram: Make it transfer 2 conditions, the entire gadget type has no way to deal with non-movement conditions

Overcharged Shot: Change the self-knockback to a backwards leap like Acid Bomb

Throw Mine: Change Remove Boon to Steal Boon if you are in the blast radius

Kit Refinement: Remove the global cooldown and give them different individual cooldowns

Accelerant Packed Turrets: Move it to adept tier because there are not many adept traits that affect turrets in this trait tree

Performance Enhancement: Change it to 35 healing power for each stack of might, the conversion thing sucks skritt

Rifled Barrel Turrets: Move it to master tier, this would not be worth 30pts even if turrets are made stronger.

Rocket (Rocket Turret Toolbelt): Knockdown for 1s

Elixir R: Remove cast time or lower it to 1/4s

Empowering Adrenaline: Make it give 2s of quickness on the use of a gadget

Modified Ammunition: Change it to 3% dmg and 3% crit chance per condition

Napalm Specialist: Increase bonus to 45%

Static Discharge: Make it shoot to your selected target, regardless of the toolbelt’s target.

Adrenal Implant: No negative effect when you gain quickness

Utility Goggles: Make it apply 3s of revealed to enemies in a 600 AoE

Mortar: Change to a kit, remove minimum range

Armor Mods: Change it to 3s of protection on toolbelt use, there are not enough traits that deal with the class mechanic

Power Shoes: Change it so that sidestrafing is the same speed as forward movement

Flame Turret: Make it’s health/armor equal to current value of drake pets

Thumper Turret: Make it’s health/armor equal to current value of ursine pets

Rifle/Rocket: Make it’s health/armor equal to current value of cat pets

Exploit Weakness: Weaken targets when you immobilize them

Automated Response: Change it from immunity to :copy any conditions you receive while under 25%hp to their sender

I think there should be things that deter condi spam but immunity is a little much. This will still deter condi burst but not render it useless.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

Suggested changes to sPvP

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Posted by: Super Riceman.8702

Super Riceman.8702

[Elementalist]

Churning Earth: Remove the self rooting because its cast time is slow and obvious

Fire Shield: Change it so it still gives 1 stack of might on hit, but removes a boon from the attacker

Gale: Reduce the cooldown to 35s

Lightning Flash: Make it a Leap Finisher

Arcane Blast: Make it Pierce and transfer a condition

Cleansing Fire: Reduce the cooldown to 35s

Mist Form: Make conditions not tick down in this form

Conjures: Make autoattacks not count towards charges

Conjure Earth Shield: Make it break stun for creator and whoever picks the 2nd shield

Fortify: Remove the rooting effect

Conjure Lightning Hammer: Make it create a static field around the 2nd hammer

Serrated Stones: Bleed a foe when they critically hit you

Diamond Skin: 50 toughness for each stack of might

Flame Barrier: 45% chance for all attacks in all attunements

One with Fire: Transfer a condition when flame barrier triggers, there are no traits for condition removal outside of water/arcana which pigeonholes elementalists

Signet of Fire: Change the active to 2s of quickness

Persisting Flames: Make your Fire Fields give 1s of stability every second

Glyph of Elemental Power: Make the next five attacks apply a condition for their attunement instead of rng, change cripple to bleed

Glyph of Lesser Elementals: Make them pull a condition from you when summoned and every 25s

Glyph of Storms: Make it give projectile reflection for 1s

Deep Freeze: Remove the self rooting effect

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

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Posted by: Follidus.8027

Follidus.8027

hi

Cause I ain’t perfect, I never said I was.
But now they’re hating cause a brotha finally got some buzz
www.twitch.tv/Follidus – Team Absolute Legends

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Posted by: Super Riceman.8702

Super Riceman.8702

hi

can we be friends?

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Suggested changes to sPvP

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Posted by: Ryld.1340

Ryld.1340

[Elementalist]

Churning Earth: Remove the self rooting because its cast time is slow and obvious

Fire Shield: Change it so it still gives 1 stack of might on hit, but removes a boon from the attacker

Gale: Reduce the cooldown to 35s

Lightning Flash: Make it a Leap Finisher

Arcane Blast: Make it Pierce and transfer a condition

Cleansing Fire: Reduce the cooldown to 35s

Mist Form: Make conditions not tick down in this form

Conjures: Make autoattacks not count towards charges

Conjure Earth Shield: Make it break stun for creator and whoever picks the 2nd shield

Fortify: Remove the rooting effect

Conjure Lightning Hammer: Make it create a static field around the 2nd hammer

Serrated Stones: Bleed a foe when they critically hit you

Diamond Skin: 50 toughness for each stack of might

Flame Barrier: 45% chance for all attacks in all attunements

One with Fire: Transfer a condition when flame barrier triggers, there are no traits for condition removal outside of water/arcana which pigeonholes elementalists

Signet of Fire: Change the active to 2s of quickness

Persisting Flames: Make your Fire Fields give 1s of stability every second

Glyph of Elemental Power: Make the next five attacks apply a condition for their attunement instead of rng, change cripple to bleed

Glyph of Lesser Elementals: Make them pull a condition from you when summoned and every 25s

Glyph of Storms: Make it give projectile reflection for 1s

Deep Freeze: Remove the self rooting effect

I like a lot of these. Especially the Flame Barrier part.

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Posted by: Super Riceman.8702

Super Riceman.8702

[Guardian]

Zealot’s Speed: Change it to 5s of swiftness on weapon swap, 1s if its already on you.

Revenge of the Fallen: Make it deal damage to the killer of a spirit weapon

Kindled Zeal: Make it block every 5th condition when virtue of justice is not on cooldown

Signet of Wrath: Change the active effect to 3s of quickness

Shimmering Defense: Change its effect from burning to symbol of judgement

Inner Fire: Make it give fire shield when burned for 4s

Strength of the Fallen: Make it give 2s of stability when a spirit weapon is commanded or killed

Eternal Spirit: Swap it’s position with Spirit Weapon Mastery

Healing Breeze: Make it’s skill type consecration

Searing Flames: Lower the cooldown to 12s

Smite Condition: Change remove condition to transfer condition

Binding Jeopardy: Make it trigger on blind, apply immobilize instead of vuln, cannot affect same target twice within 10s

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

Suggested changes to sPvP

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Posted by: Super Riceman.8702

Super Riceman.8702

[Thief]

Pistol Whip: Reduce whipping animation, allow rotation while rooted

Heart Seeker: Change its dmg scaling so that increases the farther you are from the target when you cast

It should not reward spamming

Vital Shot: Increase power scaling, move the bleeding from this skill to each attack on Unload

Haste: No negative effect if used while below 50% hp

Spider Venom: Also transfer a condition on next 5 attacks

Unload: Make it bleed on each attack, give reflection for 1s

Scorpion Wire: Make it pierce

Ice Drake Venom: Make it give 4s stability, affect allies if you have Venomous Aura

If there are other sources for groups stability, someday there may be teams without guardians.

Hard to Catch: Regain initiative when you are crippled, or immobilized (cd 10s)

Ricochet: Make pistol skills pierce

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

Suggested changes to sPvP

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Posted by: Super Riceman.8702

Super Riceman.8702

[Mesmer]

Feedback: Set on your position if there is not a target selected

Arcane Thievery: Reduce the cooldown to 30s

Mimic: Blocks the next atk and change echo to the blocked attack

Decoy: Activatable a 2nd to kill illusion and swap to it’s position

Signet of Inspiration: Change passive to give 5s of swiftness every 10s out of combat and 2s of protection every 10s while in combat, Change active to copying boons from all nearby enemies to yourself

Chaotic Revival: Rename it, Make it trigger when you are disabled, cooldown 15s

Mirror of Anguish: While they are alive, Phantasmal Defender and Disenchanter receive incoming disables for you.

Bountiful Interruption: Steal a boon when you interrupt

Veil: Make it apply revealed debuff for 2s to enemies

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

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Posted by: Jackial.2457

Jackial.2457

[Elementalist]

Churning Earth: Remove the self rooting because its cast time is slow and obvious

Fire Shield: Change it so it still gives 1 stack of might on hit, but removes a boon from the attacker

Gale: Reduce the cooldown to 35s

Lightning Flash: Make it a Leap Finisher

Arcane Blast: Make it Pierce and transfer a condition

Cleansing Fire: Reduce the cooldown to 35s

Mist Form: Make conditions not tick down in this form

Conjures: Make autoattacks not count towards charges

Conjure Earth Shield: Make it break stun for creator and whoever picks the 2nd shield

Fortify: Remove the rooting effect

Conjure Lightning Hammer: Make it create a static field around the 2nd hammer

Serrated Stones: Bleed a foe when they critically hit you

Diamond Skin: 50 toughness for each stack of might

Flame Barrier: 45% chance for all attacks in all attunements

One with Fire: Transfer a condition when flame barrier triggers, there are no traits for condition removal outside of water/arcana which pigeonholes elementalists

Signet of Fire: Change the active to 2s of quickness

Persisting Flames: Make your Fire Fields give 1s of stability every second

Glyph of Elemental Power: Make the next five attacks apply a condition for their attunement instead of rng, change cripple to bleed

Glyph of Lesser Elementals: Make them pull a condition from you when summoned and every 25s

Glyph of Storms: Make it give projectile reflection for 1s

Deep Freeze: Remove the self rooting effect

If its true, it is AMAZING

Removing all the rooting? Hell yeah
Fire shield? Hell yeah
Conjures normal attack? Hell yeah
2 secs of Quickness for Eles? Hell yeah
Persisting Flame+ signet build = perma stability? Hell yeah

(edited by Jackial.2457)

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Posted by: Harbinger.8637

Harbinger.8637

Interesting Guard info. Some of them I really like.

Guardian WvW Guide!
Heavens Rage

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Posted by: Brutal Arts.6307

Brutal Arts.6307

Excuse me, how reliable is this information???

It’s not. He’s just posting what his ideas that will never see the light of day.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: leungclj.4915

leungclj.4915

[Mesmer]

Feedback: Set on your position if there is not a target selected

Arcane Thievery: Reduce the cooldown to 30s

Mimic: Blocks the next atk and change echo to the blocked attack

Decoy: Activatable a 2nd to kill illusion and swap to it’s position

Signet of Inspiration: Change passive to give 5s of swiftness every 10s out of combat and 2s of protection every 10s while in combat, Change active to copying boons from all nearby enemies to yourself

Chaotic Revival: Rename it, Make it trigger when you are disabled, cooldown 15s

Mirror of Anguish: While they are alive, Phantasmal Defender and Disenchanter receive incoming disables for you.

Bountiful Interruption: Steal a boon when you interrupt

Veil: Make it apply revealed debuff for 2s to enemies

sounds good~!

But I think the way Bountiful Interruption now is ok, no need to change.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

There are some really good ideas here. There’s some that would be crazy powerful but others are very reasonable buffs. There are also some good reward/QoL suggetions in the first post.

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Posted by: katniss.6735

katniss.6735

If lightning flash was a leap finisher we wouldn’t be able to port 90 degrees up stairs levels and things of that nature.

Server: Maguuma – Leafy Lass – Elementalist (WvW)
Guild: Bill Murray [Bill]/ [DERP]
twitch.tv/mlgw2

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Posted by: silvermember.8941

silvermember.8941

change all the conjure weapons into 1 kit and you guys yourself a great suggestion.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

(edited by silvermember.8941)

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Posted by: Archaon.6245

Archaon.6245

Make Skyhammer exclusive to custom arenas

+kittening delete skyhammer and its bullkitten mechanics already.

Fixed.

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Posted by: Super Riceman.8702

Super Riceman.8702

Excuse me, how reliable is this information???

It’s not. He’s just posting what his ideas that will never see the light of day.

Lies! Evan told me it would happen in a dream I had.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

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Posted by: EverythingEnds.4261

EverythingEnds.4261

Why not making glory rewards sth like this:

Hotjoin-Win: 300 Glory
Single-queue: 1500-Leaderboard-rank of highest Player in the Match
Team-queue: 2000 -Leaderboard-rank of highest Player in Match

Of course the last two one imply that the Leaderboards work properly.

This way, players would earn more glory and winning would be more rewarding.

But in the end, I think, ANet doesn’t need ideas for improving PvP, they are just not interested in changing PvP…i don’t know why…

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Posted by: Super Riceman.8702

Super Riceman.8702

[Ranger]

Heal as One: Also make it cure any conditions that both you and your pet share

Signet of the Hunt: Change active to make you and your pet immune to cripple, chill, immobilize for 8s

Signet of the Wild: Also give stability to yourself

Sun Spirit: Change the active animation to a signet-like effect so it is less confusing

Sharpening Stone: Also make it cure 1 condition for the next 5 attacks

Nature’s Renewal: Change it to function more like Toss Elixir R

Spirit Passives: Change it from %chance to after X amount of attacks (dif for each)

Stability Training: Change it to 3s of stability when you swap to those pets

Intimidation Training: Cleanse cripple, chill and immobilize when you swap to those pets

Circle of Life: Change it to trigger when disabled, cooldown 60s

Shared Anguish: Change it to trigger every 3rd time you are disabled

Trap Potency: Make it still reduce the recharge, but change longer conditions to transferring 1 condition

Quickening Zephyr: No negative effect if used under 50% health

Remorseless: Change it to: If your attack is dodged the next attack crits

Vigorous Spirits: Remove 2nd part

Enlargement: Also triggers when they are at 25% hp

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)

Suggested changes to sPvP

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Posted by: Super Riceman.8702

Super Riceman.8702

[Warrior]

Berserker’s Stance: Change from immunity to: For 8s any condition you receive is copied to it’s sender

Arcing Slice: change apply quickening zephyr (debuff) to target for 3/5/7s

Hundred Blades: Change from a channeled skill to a attack chain

Brutal Shot: Change vuln to 1s stun

Frenzy: No negative effect if used under 35%hp

On My Mark!: Also make it give 14s swiftness that ends when you attack

Stomp: Make it ground targetable like Seismic Leap

Sprint: Make it cripple target for 4s

Kick: Make it transfer a condition

Throw Bolas: Allow it to pierce

Distracting Strikes: Change confusion to Haste (debuff)
A way to deal w/ chronic dodgers

Unsuspecting Foe: Make the bonus last 1s, cooldown 4s

There should not be a reward for spam, there is still a reward for keeping a foe disabled since they can’t contribute to a fight but the warrior does not win by pushing buttons fast.

Rending Strikes: Raise chance to 45%

Armored Attack: Change it to 10% bonus dmg vs foes w/ protection

Vigorous Return: Change it to restore % endurance when you heal

Spiked Armor: When disabled, apply 4s of Frenzy(debuff) to enemies 120 AoE around you.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)