Suggestion ~ About "F"

Suggestion ~ About "F"

in Suggestions

Posted by: pawtrisha.7234

pawtrisha.7234

Is it possible to change the Loot key to be assignable? Free it from being tied to Interact/Rez/Whatever?

I know you set a priority, but have you done your large scale dynamic events?

I would love it if that single action could be user mapped to a different key (or set of keys).

Thanks!

Circadian
Guardian of Archon :: Sanctum of Rall

Suggestion ~ About "F"

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Posted by: Qelris.6901

Qelris.6901

I would like that too.

1 for res, 1 for lotting and 1 to speak/interact..

I’m only responsible for what I say, not for what you understand.

Suggestion ~ About "F"

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Posted by: Bassario.3465

Bassario.3465

I agree with u guys. However my suggestion for “F” is that you MASH IT HARDER!!! MASH THAT BUTTON LIKE ITS 1999!!

Suggestion ~ About "F"

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Posted by: pawtrisha.7234

pawtrisha.7234

Oh I mash it! I mash it so dern hard I’m afraid I’m going to “F” it up smiles

Circadian
Guardian of Archon :: Sanctum of Rall

Suggestion ~ About "F"

in Suggestions

Posted by: pawtrisha.7234

pawtrisha.7234

Mods moved this thread… And now i cant find it.

Circadian
Guardian of Archon :: Sanctum of Rall

Suggestion ~ About "F"

in Suggestions

Posted by: pawtrisha.7234

pawtrisha.7234

Still would like to see the loot key assignable to a different key stroke (or set up key strokes). Unbind it from all other forms of interact.

Circadian
Guardian of Archon :: Sanctum of Rall

Suggestion ~ About "F"

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Posted by: Account.9832

Account.9832

Agreed. It’s very annoying when you’re trying to loot quickly in combat (or resurrect someone) and you just keep getting some useless NPC chat window (which blocks far too much of your view and can’t even be closed quickly by hitting “F” again).

Also, casting anything or (especially) dodging should take precedence over reviving. Currently the only way to interrupt reviving (which you can get stuck into by mistake, because you were trying to loot) is to press Esc or walk, and your character can take almost one full second to react and become controllable again, which is a huge delay when you’re trying to dodge an incoming blow or cast some defensive ability.

- Al Zheimer