(edited by Redfeather.6401)
I like the combo system and would like even more if it were tweaked to make it more attractive for players to want to pro-actively get combos.
Right now the combo rewards feel trivial enough that people aren’t going to deviate from what they are in the middle of to complete a combo. Why move over to a fire field and shoot a projectile through it when it will mean getting 1 tick of burning for not attacking for a few seconds.
So this idea is that players have a combo counter, and when comboing skills off each other both players have their counter increase a notch. The counter is like an elastic in that it slowly depletes over time, so it adds a sense of urgency (is similar to adrenaline mechanic). When the counter reaches certain milestones then the player gets a buff for each milestone.
Buffs could range from enhancing combo effect duration to reaching a counter milestone which triggers a full out Quickness buff.
Does that sound cool?
(edited by Redfeather.6401)
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