Suggestion- Create restart checkpoints for story mission disconnects

Suggestion- Create restart checkpoints for story mission disconnects

in Suggestions

Posted by: Solirus.1754

Solirus.1754

Disconnects happen a lot in MMOs. Often it’s the servers, other times it’s someone’s connection. And sometimes people just need to log out because something urgent came up and they have to leave. It’s life, and it happens.

That said, in an MMO where personal story missions are completely instanced, why do we have to repeat the whole thing when we’re disconnected? If we die we resume from a checkpoint. Why can’t the same thing be done if we disconnect? In earlier missions that can be done in 5 or 10 minutes disconnecting isn’t a big deal. However, when you hit the higher levels and story missions are on part with Guild Wars Prophecies in terms of their length (and often times quite frustrating in the terms of their difficulty), disconnecting can lead to rage quitting, and in my case a broken mute button on my keyboard from where I slammed into it with my forehead as I wallowed in despair at my misfortunes.

So, my suggestion in a nutshell: Create a system that will allow you to restart from the same checkpoints as the ones you die at if you have to log out or if you get disconnected from the game. It would certainly make a lot of people I’ve spoken to happier. And it would save me from my current situation of having to redo Temple of the Forgotten God after I just spent 90 minutes getting to the very end of it. Similar thing happened on Forging the Pact, twice.

Suggestion- Create restart checkpoints for story mission disconnects

in Suggestions

Posted by: Mimir.4690

Mimir.4690

This sounds like a good idea. I’ve run into a similar situation. Fortunately, it was a relatively short quest (not a lot of fighting, but there was quite a bit of walking) after my connection was lost. I had to start over, and it was a bit frustrating. I can’t imagine having to start over something that took over 30 minutes to complete.

My question would be: Do you think that there should be a time limit between when you can continue from your checkpoint? For example, should players be allowed to quit for 8-24 hours and still return at that check point when they return to the game? Or should there be a, for example, 30 or 60 minute time-limit?