Suggestion: Defiant stacks count as boons

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: Khristophoros.7194

Khristophoros.7194

I also posted this suggestion in the necro forums but this may be a better place.

The fear nerf left a lot to be desired for necro gameplay in dungeons. It’s not an issue of power or balance. It’s just that necro is less fun now. There are less decision points in the gameplay. That was the reason I thought of this suggestion. With the ability to remove defiant stacks more efficiently, the necromancer would offer something special that would make people want to bring them in dungeons. Players would think beyond just DPS and durability.

There are a lot of potential benefits to allowing defiant to be ripped with boon removal…

- Stacking Warriors and Guardians would be less OP relative to diverse groups, since Warriors and Guardians do not remove boons, but they carry pretty much everything else you could want for dungeons.

- Dungeon team diversity would be encouraged because boon removal and CC are concentrated on different professions. Like, necro and mesmer have the most boon removal but the least CC. Warrior has the most CC and no boon removal at all.

- Necromancers would have an extremely valuable utility to make them feel unique, since they specialize in boon removal more than other professions.

- Boon removal in general, be it skills or the weapon sigil, would see more usage, giving players of all professions more build diversity.

(edited by Khristophoros.7194)

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: kKagari.6804

kKagari.6804

I also posted this suggestion in the necro forums but this may be a better place.

The fear nerf left a lot to be desired for necro gameplay in dungeons. It’s not an issue of power or balance. It’s just that necro is less fun now. There are less decision points in the gameplay.

There are a lot of potential benefits to allowing defiant to be ripped with boon removal…

- Stacking Warriors and Guardians would be less OP relative to diverse groups, since Warriors and Guardians do not remove boons, but they carry pretty much everything else you could want for dungeons.

- Necromancers would have an extremely valuable utility to make them feel unique, since they specialize in boon removal more than other professions.

- Boon removal in general, be it skills or the weapon sigil, would see more usage, giving players of all professions more build diversity.

I made this suggestion in my topic earlier, but the problem with this is not all classes can remove boons. You certainly can’t make necromancers and mesmers a ‘must-have’ class for dungeons nor do Arenanet think Warriors and Guardians are OP, nor should you confine certain classes to certain weapon upgrades.

I suggested making defiant a duration buff where any CC will recharge defiant up to a maximum duration. However, the main problem is that defiant is completely pointless in the grand scheme of things since CC isn’t even necessary for most of the bosses in the game.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: Grizor.6543

Grizor.6543

Bosses are balanced around defiant though, being able to cc them continuously would make those fights even easier than they are already.

Also, swapping a sigil on a weapon does not equal build diversity – other classes wouldn’t even need to change their build for that. It would just mean carrying an extra weapon in your bag with that sigil.

Grizor – Charr Engineer – Gandara

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: Khristophoros.7194

Khristophoros.7194

I also posted this suggestion in the necro forums but this may be a better place.

The fear nerf left a lot to be desired for necro gameplay in dungeons. It’s not an issue of power or balance. It’s just that necro is less fun now. There are less decision points in the gameplay.

There are a lot of potential benefits to allowing defiant to be ripped with boon removal…

- Stacking Warriors and Guardians would be less OP relative to diverse groups, since Warriors and Guardians do not remove boons, but they carry pretty much everything else you could want for dungeons.

- Necromancers would have an extremely valuable utility to make them feel unique, since they specialize in boon removal more than other professions.

- Boon removal in general, be it skills or the weapon sigil, would see more usage, giving players of all professions more build diversity.

I made this suggestion in my topic earlier, but the problem with this is not all classes can remove boons. You certainly can’t make necromancers and mesmers a ‘must-have’ class for dungeons nor do Arenanet think Warriors and Guardians are OP, nor should you confine certain classes to certain weapon upgrades.

I suggested making defiant a duration buff where any CC will recharge defiant up to a maximum duration. However, the main problem is that defiant is completely pointless in the grand scheme of things since CC isn’t even necessary for most of the bosses in the game.

It’s not a problem that some professions can’t remove boons. They bring other things to the table that are extremely valuable, things that the necromancer and mesmer lack.

It wouldn’t make stacking necros and mesmers the best strategy. You’d lack other important things like high damage output, healing, and CC.

Removing defiant stacks is pointless if your team has no CC and low damage output.

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: Khristophoros.7194

Khristophoros.7194

Bosses are balanced around defiant though, being able to cc them continuously would make those fights even easier than they are already.

Also, swapping a sigil on a weapon does not equal build diversity – other classes wouldn’t even need to change their build for that. It would just mean carrying an extra weapon in your bag with that sigil.

I’ve tried that sigil and it’s not very efficient due to the 10s internal CD. It wouldn’t make a big difference, but it would add a small decision before you face a boss; Do you care more about stripping his defiant stacks, or do you care more about damage output?

I don’t think you’d be able to constantly CC bosses with this change because necro and mesmer don’t have much CC. It would just make CC a little more practical for other professions if they have the boon stripping professions backing them up.

(edited by Khristophoros.7194)

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: kKagari.6804

kKagari.6804

I also posted this suggestion in the necro forums but this may be a better place.

The fear nerf left a lot to be desired for necro gameplay in dungeons. It’s not an issue of power or balance. It’s just that necro is less fun now. There are less decision points in the gameplay.

There are a lot of potential benefits to allowing defiant to be ripped with boon removal…

- Stacking Warriors and Guardians would be less OP relative to diverse groups, since Warriors and Guardians do not remove boons, but they carry pretty much everything else you could want for dungeons.

- Necromancers would have an extremely valuable utility to make them feel unique, since they specialize in boon removal more than other professions.

- Boon removal in general, be it skills or the weapon sigil, would see more usage, giving players of all professions more build diversity.

I made this suggestion in my topic earlier, but the problem with this is not all classes can remove boons. You certainly can’t make necromancers and mesmers a ‘must-have’ class for dungeons nor do Arenanet think Warriors and Guardians are OP, nor should you confine certain classes to certain weapon upgrades.

I suggested making defiant a duration buff where any CC will recharge defiant up to a maximum duration. However, the main problem is that defiant is completely pointless in the grand scheme of things since CC isn’t even necessary for most of the bosses in the game.

It’s not a problem that some professions can’t remove boons. They bring other things to the table that are extremely valuable, things that the necromancer and mesmer lack.

It wouldn’t make stacking necros and mesmers the best strategy. You’d lack other important things like high damage output, healing, and CC.

Removing defiant stacks is pointless if your team has no CC and low damage output.

Every class has an easy source of CC. The only thing that makes removing defiant pointless is that there are no instance where you must remove it, then CC. The inherent problem lies in the way the bosses are designed, and they are designed around a clunky mechanic; defiant. CC is nowhere on the list of ‘important’ since most bosses can be easily defeated without defiant.

When you start making some classes able to do things that other classes can’t, and the sheer necessity of it, you’re going back to predefined roles and all that LF1M – Necromancer only scenario.

I mean tbh look at some of the comments here;
https://forum-en.gw2archive.eu/forum/game/dungeons/DEFIANT-is-not-intuitive/first#post1018503

Defiant is rarely even noticed on many players, experienced or inexperienced.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: Khristophoros.7194

Khristophoros.7194

I also posted this suggestion in the necro forums but this may be a better place.

The fear nerf left a lot to be desired for necro gameplay in dungeons. It’s not an issue of power or balance. It’s just that necro is less fun now. There are less decision points in the gameplay.

There are a lot of potential benefits to allowing defiant to be ripped with boon removal…

- Stacking Warriors and Guardians would be less OP relative to diverse groups, since Warriors and Guardians do not remove boons, but they carry pretty much everything else you could want for dungeons.

- Necromancers would have an extremely valuable utility to make them feel unique, since they specialize in boon removal more than other professions.

- Boon removal in general, be it skills or the weapon sigil, would see more usage, giving players of all professions more build diversity.

I made this suggestion in my topic earlier, but the problem with this is not all classes can remove boons. You certainly can’t make necromancers and mesmers a ‘must-have’ class for dungeons nor do Arenanet think Warriors and Guardians are OP, nor should you confine certain classes to certain weapon upgrades.

I suggested making defiant a duration buff where any CC will recharge defiant up to a maximum duration. However, the main problem is that defiant is completely pointless in the grand scheme of things since CC isn’t even necessary for most of the bosses in the game.

It’s not a problem that some professions can’t remove boons. They bring other things to the table that are extremely valuable, things that the necromancer and mesmer lack.

It wouldn’t make stacking necros and mesmers the best strategy. You’d lack other important things like high damage output, healing, and CC.

Removing defiant stacks is pointless if your team has no CC and low damage output.

Every class has an easy source of CC. The only thing that makes removing defiant pointless is that there are no instance where you must remove it, then CC. The inherent problem lies in the way the bosses are designed, and they are designed around a clunky mechanic; defiant. CC is nowhere on the list of ‘important’ since most bosses can be easily defeated without defiant.

When you start making some classes able to do things that other classes can’t, and the sheer necessity of it, you’re going back to predefined roles and all that LF1M – Necromancer only scenario.

I mean tbh look at some of the comments here;
https://forum-en.gw2archive.eu/forum/game/dungeons/DEFIANT-is-not-intuitive/first#post1018503

Defiant is rarely even noticed on many players, experienced or inexperienced.

Then it’s not a problem. It just gives us more options for approaching how we play dungeons. You could still just stack 5 warriors and ignore every mechanic in the dungeon. Nothing would be stopping you from doing that.

Or, if you feel like playing a mesmer or necro, you could bring a boon removal and one CC, and actually have fun because you’re doing something special.

Dungeons are easymode. That’s not a problem. Adding more ways to beat them is also not a problem.

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: Pirate.4631

Pirate.4631

Yes. Main hand sword Mesmer should be able to to keep a bosses defiant stacks entirely gone simply by auto attacking.

Nothing could go wrong.

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: Khristophoros.7194

Khristophoros.7194

Yes. Main hand sword Mesmer should be able to to keep a bosses defiant stacks entirely gone simply by auto attacking.

Nothing could go wrong.

Ah yeah I forgot about that.

That’s a really big problem and I can’t think of an elegant solution for it.

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: kKagari.6804

kKagari.6804

I also posted this suggestion in the necro forums but this may be a better place.

The fear nerf left a lot to be desired for necro gameplay in dungeons. It’s not an issue of power or balance. It’s just that necro is less fun now. There are less decision points in the gameplay.

There are a lot of potential benefits to allowing defiant to be ripped with boon removal…

- Stacking Warriors and Guardians would be less OP relative to diverse groups, since Warriors and Guardians do not remove boons, but they carry pretty much everything else you could want for dungeons.

- Necromancers would have an extremely valuable utility to make them feel unique, since they specialize in boon removal more than other professions.

- Boon removal in general, be it skills or the weapon sigil, would see more usage, giving players of all professions more build diversity.

I made this suggestion in my topic earlier, but the problem with this is not all classes can remove boons. You certainly can’t make necromancers and mesmers a ‘must-have’ class for dungeons nor do Arenanet think Warriors and Guardians are OP, nor should you confine certain classes to certain weapon upgrades.

I suggested making defiant a duration buff where any CC will recharge defiant up to a maximum duration. However, the main problem is that defiant is completely pointless in the grand scheme of things since CC isn’t even necessary for most of the bosses in the game.

It’s not a problem that some professions can’t remove boons. They bring other things to the table that are extremely valuable, things that the necromancer and mesmer lack.

It wouldn’t make stacking necros and mesmers the best strategy. You’d lack other important things like high damage output, healing, and CC.

Removing defiant stacks is pointless if your team has no CC and low damage output.

Every class has an easy source of CC. The only thing that makes removing defiant pointless is that there are no instance where you must remove it, then CC. The inherent problem lies in the way the bosses are designed, and they are designed around a clunky mechanic; defiant. CC is nowhere on the list of ‘important’ since most bosses can be easily defeated without defiant.

When you start making some classes able to do things that other classes can’t, and the sheer necessity of it, you’re going back to predefined roles and all that LF1M – Necromancer only scenario.

I mean tbh look at some of the comments here;
https://forum-en.gw2archive.eu/forum/game/dungeons/DEFIANT-is-not-intuitive/first#post1018503

Defiant is rarely even noticed on many players, experienced or inexperienced.

Then it’s not a problem. It just gives us more options for approaching how we play dungeons. You could still just stack 5 warriors and ignore every mechanic in the dungeon. Nothing would be stopping you from doing that.

Or, if you feel like playing a mesmer or necro, you could bring a boon removal and one CC, and actually have fun because you’re doing something special.

Dungeons are easymode. That’s not a problem. Adding more ways to beat them is also not a problem.

…So there is no point in polishing a broken mechanic.

This is the problem Arenanet faces:

They cannot integrate a devastating mechanic into a boss fight simply because they know that proper CC is too difficult to manage, thanks to defiant. I know this how? Look at Ice Elemental and Powersuit in the dredge fractal. They have stupid high HP and have an ability that can allow them to heal it. During this heal, all CC will work regardless of Defiant. Why? It’ll be stupidly hard to deal with it otherwise. Even the devs know that this mechanic isn’t working.

They cannot remove defiant either simply because bosses will be stunlocked into oblivion.

So suppose defiant was fixed into a mechanic that did work; it would mean the devs have more room to put in more devastating mechanics that require CC, and would not ignore defiant; which would mean EVERYONE will need to pay attention it, which means NO class can be without ways of combating it. So your suggestion will mean; people must roll with necro or mesmer.

My suggestion is to make defiant a boon with a duration, and it will recharge if anyone CC’s the boss during this time. If it has a 30 second duration, and the boss has a devastating attack with 40second cd, if anyone CC’s the boss and defiant lasts more than 40 seconds, then they are in for trouble. Nice simple solution and can be respected by all classes.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.

(edited by kKagari.6804)

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: Khristophoros.7194

Khristophoros.7194

…So there is no point in polishing a broken mechanic.

This is the problem Arenanet faces:

They cannot integrate a devastating mechanic into a boss fight simply because they know that proper CC is too difficult to manage, thanks to defiant. I know this how? Look at Ice Elemental and Powersuit in the dredge fractal. They have stupid high HP and have an ability that can allow them to heal it. During this heal, all CC will work regardless of Defiant. Why? It’ll be stupidly hard to deal with it otherwise. Even the devs know that this mechanic isn’t working.

They cannot remove defiant either simply because bosses will be stunlocked into oblivion.

So suppose defiant was fixed into a mechanic that did work; it would mean the devs have more room to put in more devastating mechanics that require CC, and would not ignore defiant; which would mean EVERYONE will need to pay attention it, which means NO class can be without ways of combating it. So your suggestion will mean; people must roll with necro or mesmer.

My suggestion is to make defiant a boon with a duration, and it will recharge if anyone CC’s the boss during this time. If it has a 30 second duration, and the boss has a devastating attack with 40second cd, if anyone CC’s the boss and defiant lasts more than 40 seconds, then they are in for trouble. Nice simple solution and can be respected by all classes.

I don’t even agree with you that defiant is a bad mechanic in the first place.

Starting out all your points with this assumption isn’t exactly the best debating strategy imo.

As for your idea, your example makes it sound good, but then the cooldowns on boss abilities all need to be adjusted to make sure they’re fun in that new system, and it might be highly limiting on what ANet can do with bosses. I dunno. It might be good but isn’t without flaws either.

Suggestion: Defiant stacks count as boons

in Suggestions

Posted by: Tweek.3190

Tweek.3190

I also posted this suggestion in the necro forums but this may be a better place.

The fear nerf left a lot to be desired for necro gameplay in dungeons. It’s not an issue of power or balance. It’s just that necro is less fun now. There are less decision points in the gameplay.

There are a lot of potential benefits to allowing defiant to be ripped with boon removal…

- Stacking Warriors and Guardians would be less OP relative to diverse groups, since Warriors and Guardians do not remove boons, but they carry pretty much everything else you could want for dungeons.

- Necromancers would have an extremely valuable utility to make them feel unique, since they specialize in boon removal more than other professions.

- Boon removal in general, be it skills or the weapon sigil, would see more usage, giving players of all professions more build diversity.

I made this suggestion in my topic earlier, but the problem with this is not all classes can remove boons. You certainly can’t make necromancers and mesmers a ‘must-have’ class for dungeons nor do Arenanet think Warriors and Guardians are OP, nor should you confine certain classes to certain weapon upgrades.

I suggested making defiant a duration buff where any CC will recharge defiant up to a maximum duration. However, the main problem is that defiant is completely pointless in the grand scheme of things since CC isn’t even necessary for most of the bosses in the game.

You contradict yourself within your own post. At first you state that necro’s and mesmer would become ‘must-have’ because they can remove defiant (if this happens). But afterwards you say that there isn’t even any need to remove defiant (which I agree with). So with your second statement you proved that necro and mesmer (and other boon remove classes) wouldn’t become must-have.

I agree this would be useful to have and I support.