Suggestion: Dragon combat enhancement.

Suggestion: Dragon combat enhancement.

in Suggestions

Posted by: Avalyah.5987

Avalyah.5987

Well, there are 3 dragons in the game. Shatterer, Tequatl and the Claw. While the last one is certainly well done and epic, all of them could use some tweaks.

1. The Claw
As I’ve mentioned before, the fight is engaging and really grand. However, after doing it more than a dozen times, it starts to get boring. Why not stirr things up a little?

I.e: some of the times, instead of being shot from the sky, he could “dodge” the projectiles and destroy the guns that are firing on him. This could start another event that would include repairing the guns under attack from his minions. To keep it “logical” it could be said that the Claw was hit and he needs to recover, thus he will stand on one of those nearby mountains just getting himself together while sending his armies to stop the cannons from being repaired. A time limit of like 5-6 minutes wouldn’t hurt and after that time, if the guns were not repaired, he would just run away. If, however, the guns were repaired, they would shoot him from the mountain and then the regular “protect the golems to stun him” event would kick in.

Due to the increase of difficulty the rewards could be better, like much better chance for a rare or some unique items/tokens.

2. The Shatterer
Well the fight is kind of boring, and it is a shame, since he is the most frightening and biggest of those 3 dragons, and the whole event concentrates on slicing his nails and using mortars. Why not make it an epic 30+ minutes battle with several dynamic events.

I.e: after some of his health is gone, he could fly away, “brand” a nearby outpost (turning the inhabitants into his minions) and just stand somewhere near it, so the players would have to defeat the branded creatures to get to him. If you don’t manage to do that, event fails and he just flies away or sth. If you do, the dragon, enraged by the death of his minions, would come down from the sky and attack the players again, the usual style. The thing that could make the fight a little bit more challenging would be adding him the ability to stomp, so he can KB all the players slicing his “feet”.

Sometimes he could also destroy the cannons and mortars and fly away, forcing the players to find a way to bring him down from the sky again. Some sort of super ritual or an asuran device that needs to be powered up or something wouldn’t hurt.

I think that now you gety my meaning. These fights could use adding a few possible endings, twists and such.

My dream however is so that some of these events affect the whole map. The dragon can fly, why wouldnt he destroy a few outposts, send his armies to slaughter the survivors. Make them a giant world event that would include dozens of smaller events all around the same goal – to stop the dragon before he wipes everyone out of his lands. Then, even after it is gone, there would be next events including rebuilding the outposts, freeing slaves and killing marauders. I am sure that a lot of people would enjoy that.

I hope some dev will read this at some point, maybe it will give them some ideas

All comments appreciated, maybe with combined player forces we could design a great event chain that would then be implemented, huh?

Edit: Oh, I see that a similar discussion occured int his thread: https://forum-en.gw2archive.eu/forum/game/suggestions/Combat-Dynamic-Events-what-s-the-point-if-they-re-easy-mode so I would appreciate either moving my post there or posts that are there here. Thx.

(edited by Avalyah.5987)