Suggestion: Empty Karma Bottle Vendors
The whole point of karma is that unlike gold it is not trade-able. It’s not something that you own per se, it’s your own personal renown that you gain by completing events. Basically, the more you interact with the world, help npcs and such, you become more popular, hence why they offer you rewards in return. Trading popularity across characters doesn’t seem logical at all. Also, it is easy to transfer huge amounts of karma as it is, I’m almost always only playing my warrior, and I stash every karma jug and drop I get from both dungeons and dailies so that when I get to play my elementalist he can get a nice little boost.
I agree that your idea won’t really hurt anything in the game, especially not economy, but it’s not really about that, it’s basically just about principle, about roleplaying your character, as you play them they become heroes and more popular, that’s the purpose of karma, about making them more special and unique because they went out there, traveled the world, helped people all across the land, and in turn got something in return, popularity.
I do agree that over time it just boiled down to inconvenient currency, but we just have to accept it as a uniquely designed currency.
The whole point of karma is that unlike gold it is not trade-able. It’s not something that you own per se, it’s your own personal renown that you gain by completing events. Basically, the more you interact with the world, help npcs and such, you become more popular, hence why they offer you rewards in return. Trading popularity across characters doesn’t seem logical at all. Also, it is easy to transfer huge amounts of karma as it is, I’m almost always only playing my warrior, and I stash every karma jug and drop I get from both dungeons and dailies so that when I get to play my elementalist he can get a nice little boost.
I agree that your idea won’t really hurt anything in the game, especially not economy, but it’s not really about that, it’s basically just about principle, about roleplaying your character, as you play them they become heroes and more popular, that’s the purpose of karma, about making them more special and unique because they went out there, traveled the world, helped people all across the land, and in turn got something in return, popularity.
I do agree that over time it just boiled down to inconvenient currency, but we just have to accept it as a uniquely designed currency.
Popularity? Where? Karma does not translate into anything like that. Show me an example where you felt more popular because of the amount of Karma you earned.
It don’t make sense karma isn’t account bound like all other in game currencies, I can understand the idea behind what you’re saying but in practice, it’s meaningless.
OP, if you plan on getting Legendary Weapon, you can swap karma for Obsidian shards at the Temple of Balthazar karma trader and the Obi shards are account bound so any alt can do that to use up their karma, that’s what i did anyway. However if you don’t intend to go for leg. weap. then yea something what you’re suggesting could be useful, but frankly it would be much simpler if they just made it account wide. I mean when it comes to your account, who cares which alt has earned what? They’re all your alts and are all working for one account.
The whole point of karma is that unlike gold it is not trade-able. It’s not something that you own per se, it’s your own personal renown that you gain by completing events. Basically, the more you interact with the world, help npcs and such, you become more popular, hence why they offer you rewards in return. Trading popularity across characters doesn’t seem logical at all. Also, it is easy to transfer huge amounts of karma as it is, I’m almost always only playing my warrior, and I stash every karma jug and drop I get from both dungeons and dailies so that when I get to play my elementalist he can get a nice little boost.
I agree that your idea won’t really hurt anything in the game, especially not economy, but it’s not really about that, it’s basically just about principle, about roleplaying your character, as you play them they become heroes and more popular, that’s the purpose of karma, about making them more special and unique because they went out there, traveled the world, helped people all across the land, and in turn got something in return, popularity.
I do agree that over time it just boiled down to inconvenient currency, but we just have to accept it as a uniquely designed currency.
Popularity? Where? Karma does not translate into anything like that. Show me an example where you felt more popular because of the amount of Karma you earned.
It don’t make sense karma isn’t account bound like all other in game currencies, I can understand the idea behind what you’re saying but in practice, it’s meaningless.OP, if you plan on getting Legendary Weapon, you can swap karma for Obsidian shards at the Temple of Balthazar karma trader and the Obi shards are account bound so any alt can do that to use up their karma, that’s what i did anyway. However if you don’t intend to go for leg. weap. then yea something what you’re suggesting could be useful, but frankly it would be much simpler if they just made it account wide. I mean when it comes to your account, who cares which alt has earned what? They’re all your alts and are all working for one account.
It’s your characters popularity toward NPCs in the game, they have heard stories about you being brave and so they offer you rewards, that’s why Karma is character bound not account bound. I’m completely against turning karma account wide as that completely destroys the whole point and concept behind it and just provides us with a secondary gold-esque currency. Karma is here so you can feel closer with tyria and have some sort of a connection with it and its people, if you can’t realize that then you never look for beauty in anything. But you obviously don’t care about roleplay or immersing yourself in the world, having fun with it, with people like you effectiveness is always the only priority you acknowledge, min-maxing each second of your time spend in the game just for the sake of being “leet”, the strongest and the fastest or whatever.
Doomguard.5094: “It’s your characters popularity toward NPCs in the game, they have heard stories about you being brave and so they offer you rewards, that’s why Karma is character bound not account bound. I’m completely against turning karma account wide as that completely destroys the whole point and concept behind it and just provides us with a secondary gold-esque currency. Karma is here so you can feel closer with tyria and have some sort of a connection with it and its people, if you can’t realize that then you never look for beauty in anything. But you obviously don’t care about roleplay or immersing yourself in the world, having fun with it, with people like you effectiveness is always the only priority you acknowledge, min-maxing each second of your time spend in the game just for the sake of being “leet”, the strongest and the fastest or whatever.”
Haha, it’s nice that you’re so passionate about something like a digital currency in a game and want to attribute it a deeper meaning. I do understand what you’re trying to say, but I was merely pointing out that karma is really not that different to any other currency regardless of why it’s given.
If some change actually occurred in the game that made you feel that difference, such as say NPC’s dialogue changed toward you once you achieved certain things where for eg: when you passed by they loudly greeted you and acknowledged at least your grandest of feats, such as,
“Oh look everybody, there goes the Champion of Orr!” once you completed the story.
Or,
“Oh look everybody, there goes the Hero who slew the mighty Zaithan himself, please give him/her a mighty cheer!” once you killed him, then yes, I could agree with you that karma had a more special/personal meaning. But until then, it’s just another reward like gold you get for completing the very same tasks that give karma.
I mean whats so special about farming some event over and over and getting karma rewards for it? Yet you do your story, destroy great evil that plagues the world and you get no karma?
Just make all karma account-wide, and still not tradeable.
I have a crap ton of account wide Karma cause I never consume my Karma rewards from anything.
Here is the problem. You’re creating a consumable for Karma. What it creates is something that I can double click and earn some value of Karma. You put Karma in you get the same amount out, right? Wrong.
I put ten thousand Karma into a 10k jug, then I use a Karma booster consumable, get my guild karma booster bonus and use a karma booster banner. Then I use my 10k jug and get significantly more than 10k out of it. In order to prevent this they would have to completey change how karma is received from consumables, which is bad, or just make special rules for this item, which is a waste of time.
Ultimately the effort outweighs the gain
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
We have something like this.
Orrian Jewelry box.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
We have something like this.
Orrian Jewelry box.
Exactly. Karma remains character-bound, as it should be (seriously, it’s the only character-bound for of currency), but you can convert it into gold and unbound karma, with some losses.
Unless you were talking about total loss-less conversion of karma from one character to another. In which case, no. It’s character-bound for a reason.